sdlRenderGetD3D11Device function

Pointer<ID3D11Device> sdlRenderGetD3D11Device(
  1. Pointer<SdlRenderer> renderer
)

Get the D3D11 device associated with a renderer.

Once you are done using the device, you should release it to avoid a resource leak.

\param renderer the renderer from which to get the associated D3D11 device \returns the D3D11 device associated with given renderer or NULL if it is not a D3D11 renderer; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.16.

extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer)

Implementation

Pointer<ID3D11Device> sdlRenderGetD3D11Device(Pointer<SdlRenderer> renderer) {
  final sdlRenderGetD3D11DeviceLookupFunction = libSdl2.lookupFunction<
      Pointer<ID3D11Device> Function(Pointer<SdlRenderer> renderer),
      Pointer<ID3D11Device> Function(
          Pointer<SdlRenderer> renderer)>('SDL_RenderGetD3D11Device');
  return sdlRenderGetD3D11DeviceLookupFunction(renderer);
}