sdlIPhoneSetAnimationCallback function

int sdlIPhoneSetAnimationCallback(
  1. Pointer<SdlWindow> window,
  2. int interval,
  3. Pointer<NativeType> callback,
  4. Pointer<NativeType> callbackParam,
)

Use this function to set the animation callback on Apple iOS.

The function prototype for callback is:

void callback(void* callbackParam);

Where its parameter, callbackParam, is what was passed as callbackParam to SDL_iPhoneSetAnimationCallback().

This function is only available on Apple iOS.

For more information see: https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md

This functions is also accessible using the macro SDL_iOSSetAnimationCallback() since SDL 2.0.4.

\param window the window for which the animation callback should be set \param interval the number of frames after which callback will be called \param callback the function to call for every frame. \param callbackParam a pointer that is passed to callback. \returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

\since This function is available since SDL 2.0.0.

\sa SDL_iPhoneSetEventPump

extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam)

Implementation

int sdlIPhoneSetAnimationCallback(Pointer<SdlWindow> window, int interval,
    Pointer<NativeType> callback, Pointer<NativeType> callbackParam) {
  final sdlIPhoneSetAnimationCallbackLookupFunction = libSdl2.lookupFunction<
      Int32 Function(Pointer<SdlWindow> window, Int32 interval,
          Pointer<NativeType> callback, Pointer<NativeType> callbackParam),
      int Function(
          Pointer<SdlWindow> window,
          int interval,
          Pointer<NativeType> callback,
          Pointer<NativeType> callbackParam)>('SDL_iPhoneSetAnimationCallback');
  return sdlIPhoneSetAnimationCallbackLookupFunction(
      window, interval, callback, callbackParam);
}