getTouchpadFinger method

int getTouchpadFinger(
  1. int touchpad,
  2. int finger,
  3. Pointer<Uint8> state,
  4. Pointer<Float> x,
  5. Pointer<Float> y,
  6. Pointer<Float> pressure,
)

Implementation

int getTouchpadFinger(int touchpad, int finger, Pointer<Uint8> state,
    Pointer<Float> x, Pointer<Float> y, Pointer<Float> pressure) {
  // 1042
  return sdlGameControllerGetTouchpadFinger(
      this, touchpad, finger, state, x, y, pressure);
}