SdlGameControllerPointerEx extension

on

Methods

close() → void

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getAppleSfSymbolsNameForAxis(int axis) String?

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getAppleSfSymbolsNameForButton(int button) String?

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getAttached() bool

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getAxis(int axis) int

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getBindForAxis(int axis) SdlGameControllerButtonBind

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getBindForButton(int button) SdlGameControllerButtonBind

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getButton(int button) int

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getFirmwareVersion() int

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getJoystick() Pointer<SdlJoystick>

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getNumTouchpadFingers(int touchpad) int

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getNumTouchpads() int

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getPlayerIndex() int

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getProduct() int

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getProductVersion() int

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getSensorData(int type, Pointer<Float> data, int numValues) int

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getSensorDataRate(int type) double

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getSensorDataWithTimestamp(int type, Pointer<Uint64> timestamp, Pointer<Float> data, int numValues) int

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getSerial() String?

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getTouchpadFinger(int touchpad, int finger, Pointer<Uint8> state, Pointer<Float> x, Pointer<Float> y, Pointer<Float> pressure) int

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getType() int

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

getVendor() int

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

hasAxis(int axis) bool

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

hasButton(int button) bool

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

hasLed() bool

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

hasRumble() bool

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

hasRumbleTriggers() bool

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

hasSensor(int type) bool

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

isSensorEnabled(int type) bool

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

mapping() Pointer<Int8>

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

name() String?

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

path() String?

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

rumble(int lowFrequencyRumble, int highFrequencyRumble, int durationMs) int

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

rumbleTriggers(int leftRumble, int rightRumble, int durationMs) int

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

sendEffect(Pointer<NativeType> data, int size) int

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

setLed(int red, int green, int blue) int

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

setPlayerIndex(int playerIndex) → void

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension

setSensorEnabled(int type, bool enabled) int

Available on Pointer<SdlGameController>, provided by the SdlGameControllerPointerEx extension