SdlGameControllerPointerEx extension
Methods
-
close(
) → void -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getAppleSfSymbolsNameForAxis(
int axis) → String? -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getAppleSfSymbolsNameForButton(
int button) → String? -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getAttached(
) → bool -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getAxis(
int axis) → int -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getBindForAxis(
int axis) → SdlGameControllerButtonBind -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getBindForButton(
int button) → SdlGameControllerButtonBind -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getButton(
int button) → int -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getFirmwareVersion(
) → int -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getJoystick(
) → Pointer< SdlJoystick> -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getNumTouchpadFingers(
int touchpad) → int -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getNumTouchpads(
) → int -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getPlayerIndex(
) → int -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getProduct(
) → int -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getProductVersion(
) → int -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getSensorData(
int type, Pointer< Float> data, int numValues) → int -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getSensorDataRate(
int type) → double -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getSensorDataWithTimestamp(
int type, Pointer< Uint64> timestamp, Pointer<Float> data, int numValues) → int -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getSerial(
) → String? -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getTouchpadFinger(
int touchpad, int finger, Pointer< Uint8> state, Pointer<Float> x, Pointer<Float> y, Pointer<Float> pressure) → int -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getType(
) → int -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
getVendor(
) → int -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
hasAxis(
int axis) → bool -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
hasButton(
int button) → bool -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
hasLed(
) → bool -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
hasRumble(
) → bool -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
hasRumbleTriggers(
) → bool -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
hasSensor(
int type) → bool -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
isSensorEnabled(
int type) → bool -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
mapping(
) → Pointer< Int8> -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
name(
) → String? -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
path(
) → String? -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
rumble(
int lowFrequencyRumble, int highFrequencyRumble, int durationMs) → int -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
rumbleTriggers(
int leftRumble, int rightRumble, int durationMs) → int -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
sendEffect(
Pointer< NativeType> data, int size) → int -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
setLed(
int red, int green, int blue) → int -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
setPlayerIndex(
int playerIndex) → void -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension -
setSensorEnabled(
int type, bool enabled) → int -
Available on Pointer<
SdlGameController> , provided by the SdlGameControllerPointerEx extension