SdlGameControllerPointerEx extension
Methods
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close()
→ void
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getAppleSfSymbolsNameForAxis(int axis)
→ String?
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getAppleSfSymbolsNameForButton(int button)
→ String?
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getAttached()
→ bool
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getAxis(int axis)
→ int
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getBindForAxis(int axis)
→ SdlGameControllerButtonBind
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getBindForButton(int button)
→ SdlGameControllerButtonBind
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getButton(int button)
→ int
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getFirmwareVersion()
→ int
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getJoystick()
→ Pointer<SdlJoystick>
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getNumTouchpadFingers(int touchpad)
→ int
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getNumTouchpads()
→ int
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getPlayerIndex()
→ int
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getProduct()
→ int
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getProductVersion()
→ int
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getSensorData(int type, Pointer<Float> data, int numValues)
→ int
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getSensorDataRate(int type)
→ double
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getSensorDataWithTimestamp(int type, Pointer<Uint64> timestamp, Pointer<Float> data, int numValues)
→ int
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getSerial()
→ String?
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getTouchpadFinger(int touchpad, int finger, Pointer<Uint8> state, Pointer<Float> x, Pointer<Float> y, Pointer<Float> pressure)
→ int
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getType()
→ int
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getVendor()
→ int
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hasAxis(int axis)
→ bool
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hasButton(int button)
→ bool
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hasLed()
→ bool
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hasRumble()
→ bool
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hasRumbleTriggers()
→ bool
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hasSensor(int type)
→ bool
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isSensorEnabled(int type)
→ bool
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mapping()
→ Pointer<Int8>
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name()
→ String?
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path()
→ String?
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rumble(int lowFrequencyRumble, int highFrequencyRumble, int durationMs)
→ int
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rumbleTriggers(int leftRumble, int rightRumble, int durationMs)
→ int
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sendEffect(Pointer<NativeType> data, int size)
→ int
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setLed(int red, int green, int blue)
→ int
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setPlayerIndex(int playerIndex)
→ void
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setSensorEnabled(int type, bool enabled)
→ int
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