updateJoint method

  1. @override
void updateJoint(
  1. int jointHandle,
  2. JointDesc desc
)
override

Reconfigures a joint in place. Backends without native updates may destroy and recreate internally; the handle stays valid.

Implementation

@override
void updateJoint(int jointHandle, JointDesc desc) =>
    throw UnsupportedError('BasicSimulation has no joints.');