SagaNodeInteractionState enum

Visual/interaction state used by node callbacks.

Inheritance
Available extensions

Values

idle → const SagaNodeInteractionState
hovered → const SagaNodeInteractionState
focused → const SagaNodeInteractionState

Node holds keyboard focus. Emitted only when focus arrived by keyboard, so a node builder can draw a focus ring without it appearing on click.

pressed → const SagaNodeInteractionState
selected → const SagaNodeInteractionState
completed → const SagaNodeInteractionState
locked → const SagaNodeInteractionState

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<SagaNodeInteractionState>
A constant List of the values in this enum, in order of their declaration.