SagaNodeInteractionState enum
Visual/interaction state used by node callbacks.
Values
- idle → const SagaNodeInteractionState
- hovered → const SagaNodeInteractionState
- focused → const SagaNodeInteractionState
-
Node holds keyboard focus. Emitted only when focus arrived by keyboard, so a node builder can draw a focus ring without it appearing on click.
- pressed → const SagaNodeInteractionState
- selected → const SagaNodeInteractionState
- completed → const SagaNodeInteractionState
- locked → const SagaNodeInteractionState
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
SagaNodeInteractionState> - A constant List of the values in this enum, in order of their declaration.