CustomAnimationControl enum
Set of instruction you can pass into a CustomAnimation.control.
Values
- stop → const CustomAnimationControl
-
Stops the animation at the current position.
- play → const CustomAnimationControl
-
Plays the animation from the current position to the end.
- playReverse → const CustomAnimationControl
-
Plays the animation from the current position reverse to the start.
- playFromStart → const CustomAnimationControl
-
Reset the position of the animation to
0.0
and starts playing to the end. - playReverseFromEnd → const CustomAnimationControl
-
Reset the position of the animation to
1.0
and starts playing reverse to the start. - loop → const CustomAnimationControl
-
Endlessly plays the animation from the start to the end. Make sure to utilize CustomAnimation.child since a permanent animation eats up performance.
- mirror → const CustomAnimationControl
-
Endlessly plays the animation from the start to the end, then it plays reverse to the start, then forward again and so on. Make sure to utilize CustomAnimation.child since a permanent animation eats up performance.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
CustomAnimationControl> - A constant List of the values in this enum, in order of their declaration.