CustomAnimationControl enum
Set of instruction you can pass into a CustomAnimation.control.
Values
- stop → const CustomAnimationControl
-
Stops the animation at the current position.
- STOP → const CustomAnimationControl
- play → const CustomAnimationControl
-
Plays the animation from the current position to the end.
- PLAY → const CustomAnimationControl
- playReverse → const CustomAnimationControl
-
Plays the animation from the current position reverse to the start.
- PLAY_REVERSE → const CustomAnimationControl
- playFromStart → const CustomAnimationControl
-
Reset the position of the animation to
0.0
and starts playing to the end. - PLAY_FROM_START → const CustomAnimationControl
- playReverseFromEnd → const CustomAnimationControl
-
Reset the position of the animation to
1.0
and starts playing reverse to the start. - PLAY_REVERSE_FROM_END → const CustomAnimationControl
- loop → const CustomAnimationControl
-
Endlessly plays the animation from the start to the end. Make sure to utilize CustomAnimation.child since a permanent animation eats up performance.
- LOOP → const CustomAnimationControl
- mirror → const CustomAnimationControl
-
Endlessly plays the animation from the start to the end, then it plays reverse to the start, then forward again and so on. Make sure to utilize CustomAnimation.child since a permanent animation eats up performance.
- MIRROR → const CustomAnimationControl
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
CustomAnimationControl> - A constant List of the values in this enum, in order of their declaration.