SignalsWatch<T> class

A unified class that bundles:

  • Advanced reactive widget (formerly WatchValue)
  • Signals registry utilities
  • Selective signals observer initializer
  • Auto-registering signal/computed factories
Inheritance
Available extensions

Constructors

SignalsWatch({Key? key, required T read(), required Widget builder(T value), Function? onInit, Function? onValueUpdated, Function? onAfterBuild, Function? onDispose, bool shouldRebuild(T newValue, T oldValue)?, bool shouldNotify(T newValue, T oldValue)?, bool equals(T a, T b)?, Duration? debounce, Duration? throttle, void onError(Object error, StackTrace stackTrace)?, Widget errorBuilder(Object error)?, Widget loadingBuilder()?, String? debugLabel, bool debugPrint = false})
Create a SignalsWatch with a custom read function.
const
SignalsWatch.fromSignal(ReadonlySignal<T> signal, {Key? key, required Widget builder(T value), Function? onInit, Function? onValueUpdated, Function? onAfterBuild, Function? onDispose, bool shouldRebuild(T newValue, T oldValue)?, bool shouldNotify(T newValue, T oldValue)?, bool equals(T a, T b)?, Duration? debounce, Duration? throttle, void onError(Object error, StackTrace stackTrace)?, Widget errorBuilder(Object error)?, Widget loadingBuilder()?, String? debugLabel, bool debugPrint = false})
Create a SignalsWatch from a single signal.
const
SignalsWatch.fromSignals(List<ReadonlySignal> signals, {Key? key, required T combine(List values), required Widget builder(T value), Function? onInit, Function? onValueUpdated, Function? onAfterBuild, Function? onDispose, bool shouldRebuild(T newValue, T oldValue)?, bool shouldNotify(T newValue, T oldValue)?, bool equals(T a, T b)?, Duration? debounce, Duration? throttle, void onError(Object error, StackTrace stackTrace)?, Widget errorBuilder(Object error)?, Widget loadingBuilder()?, String? debugLabel, bool debugPrint = false})
Create a SignalsWatch from multiple signals with batch updates.
SignalsWatch.select(ReadonlySignal signal, {Key? key, required T selector(dynamic value), required Widget builder(T value), Function? onInit, Function? onValueUpdated, Function? onAfterBuild, Function? onDispose, bool shouldRebuild(T newValue, T oldValue)?, bool shouldNotify(T newValue, T oldValue)?, bool equals(T a, T b)?, Duration? debounce, Duration? throttle, void onError(Object error, StackTrace stackTrace)?, Widget errorBuilder(Object error)?, Widget loadingBuilder()?, String? debugLabel, bool debugPrint = false})
Create a SignalsWatch with a selector for efficient updates. Only rebuilds when the selected value changes (compared via equals).
const

Properties

builder Widget Function(T value)
Builds the UI with the current value.
final
debounce Duration?
Debounce duration. Waits after last change before updating. Default: null (immediate).
final
debugLabel String?
Debug label for logging.
final
debugPrint bool
Auto-log all lifecycle events.
final
equals bool Function(T a, T b)?
Custom equality check. Defaults to ==.
final
errorBuilder Widget Function(Object error)?
Builder for error states. Defaults to Text with error message.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
loadingBuilder Widget Function()?
Builder for loading/pending states. Defaults to CircularProgressIndicator.
final
onAfterBuild Function?
Called post-frame after every build. Signature: (T value) or (T value, T? previous).
final
onDispose Function?
Called when disposed. Signature: (T value) or (T value, T? previous).
final
onError → void Function(Object error, StackTrace stackTrace)?
Called when an error occurs during read.
final
onInit Function?
Called once when initialized. Signature: (T value) or (T value, T? previous).
final
onValueUpdated Function?
Called when value changes. Signature: (T value) or (T value, T? previous).
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shouldNotify bool Function(T newValue, T oldValue)?
Determines if onValueUpdated should fire. Defaults to checking equality.
final
shouldRebuild bool Function(T newValue, T oldValue)?
Determines if the widget should rebuild. Return false to skip rebuild.
final
throttle Duration?
Throttle duration. Ignores changes within this duration. Default: null (no throttle).
final

Methods

addMaterialWidget() Material

Available on Widget, provided by the GenericExtensions extension

addTooltipWidget(String toolTip) Tooltip

Available on Widget, provided by the GenericExtensions extension

animate({Key? key, List<Effect>? effects, AnimateCallback? onInit, AnimateCallback? onPlay, AnimateCallback? onComplete, bool? autoPlay, Duration? delay, AnimationController? controller, Adapter? adapter, double? target, double? value}) → Animate

Available on Widget, provided by the AnimateWidgetExtensions extension

Wraps the target Widget in an Animate instance, and returns the instance for chaining calls. Ex. myWidget.animate() is equivalent to Animate(child: myWidget).
borderRadius([BorderRadiusGeometry? borderRadius]) Widget

Available on Widget, provided by the GenericExtensions extension

boxDecoration([BoxDecoration? boxDecoration]) Widget

Available on Widget, provided by the GenericExtensions extension

colorFilter([ColorFilter? colorFilter]) Widget

Available on Widget, provided by the GenericExtensions extension

set parent widget in center
createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<SignalsWatch<T>>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Properties

size int
Number of currently registered signals/computeds.
no setter

Static Methods

computed<T>(T compute(), {String? debugLabel, bool autoDispose = false, Function? onInit, Function? onValueUpdated, Function? onAfterBuild, Function? onDispose, bool debugTrace = false, Map<String, dynamic>? metadata}) Computed<T>
Auto-registering replacement for signals.computed.
disposeAll() → void
Disposes all tracked signals (manual global teardown).
fromFuture<T>(Future<T> future, {T? initialValue, String? debugLabel, bool autoDispose = false, void onError(Object error, StackTrace stackTrace)?, Function? onInit, Function? onValueUpdated, Function? onAfterBuild, Function? onDispose, bool debugTrace = false, Map<String, dynamic>? metadata}) Signal<T?>
Create a signal from a Future.
fromStream<T>(Stream<T> stream, {T? initialValue, String? debugLabel, bool autoDispose = false, bool cancelOnError = false, void onError(Object error, StackTrace stackTrace)?, Function? onInit, Function? onValueUpdated, Function? onAfterBuild, Function? onDispose, bool debugTrace = false, Map<String, dynamic>? metadata}) Signal<T?>
Create a signal from a Stream.
initializeSignalsObserver() → void
Initialize the global SignalsObserver with a selective logger that only logs labeled signals.
register<S extends ReadonlySignal>(S signal) → S
Registers a signal/computed and sets up automatic removal on dispose. Returns the SAME instance passed in (preserves concrete type).
signal<T>(T initialValue, {String? debugLabel, bool autoDispose = false, Function? onInit, Function? onValueUpdated, Function? onAfterBuild, Function? onDispose, bool debugTrace = false, Map<String, dynamic>? metadata}) Signal<T>
Auto-registering replacement for signals.signal.
unregister(ReadonlySignal signal) → void
Manually unregister (rarely needed; dispose normally handles this).