EffectMutation enum

Mark if a signal is allowed to write in an effect or disallowed.

Inheritance
Available extensions

Values

yes → const EffectMutation

Allow this state to be written in an effect. This is the default setting as signal assumes that the user is responsible enough to avoid infinite loops by mutating data the effect is dependent on.

no → const EffectMutation

Prevent this state to be written to in an effect. Select this option if it is safe to assume continued operation when an attempt to write to this state is made by ignoring any writes to it in an effect.

error → const EffectMutation

Prevent this state to be written to in an effect. Select this option if it is unsafe to assume continued operation when this state is written to in an effect.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<EffectMutation>
A constant List of the values in this enum, in order of their declaration.