UpdatePolicyRequestDataAttributesHeartbeatResurrectionStrategyEnum class
The strategy used for controlling whether or not dead machines and processes can be resurrected shortly after death.
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → String -
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
fromJson(
dynamic value) → UpdatePolicyRequestDataAttributesHeartbeatResurrectionStrategyEnum? -
listFromJson(
dynamic json, {bool growable = false}) → List< UpdatePolicyRequestDataAttributesHeartbeatResurrectionStrategyEnum>
Constants
- ALWAYS_REVIVE → const UpdatePolicyRequestDataAttributesHeartbeatResurrectionStrategyEnum
- n1mINUTEREVIVE → const UpdatePolicyRequestDataAttributesHeartbeatResurrectionStrategyEnum
- n2mINUTEREVIVE → const UpdatePolicyRequestDataAttributesHeartbeatResurrectionStrategyEnum
- n5mINUTEREVIVE → const UpdatePolicyRequestDataAttributesHeartbeatResurrectionStrategyEnum
- n10mINUTEREVIVE → const UpdatePolicyRequestDataAttributesHeartbeatResurrectionStrategyEnum
- n15mINUTEREVIVE → const UpdatePolicyRequestDataAttributesHeartbeatResurrectionStrategyEnum
- NO_REVIVE → const UpdatePolicyRequestDataAttributesHeartbeatResurrectionStrategyEnum
-
values
→ const List<
UpdatePolicyRequestDataAttributesHeartbeatResurrectionStrategyEnum> - List of all possible values in this UpdatePolicyRequestDataAttributesHeartbeatResurrectionStrategyEnum.