PolicyAttributesHeartbeatResurrectionStrategyEnum class

The strategy used for controlling whether or not dead machines and processes can be resurrected shortly after death. A resurrection occurs when a heartbeat ping is sent to a dead machine or process that is within its resurrection window. ### Options - NO_REVIVE: Do not allow dead machines and processes to be revived. This is the default. - 1_MINUTE_REVIVE: A machine or process can be revived if it sends a ping within 1 minute from its time of death. - 2_MINUTE_REVIVE: A machine or process can be revived if it sends a ping within 2 minutes from its time of death. - 5_MINUTE_REVIVE: A machine or process can be revived if it sends a ping within 5 minutes from its time of death. - 10_MINUTE_REVIVE: A machine or process can be revived if it sends a ping within 10 minutes from its time of death. - 15_MINUTE_REVIVE: A machine or process can be revived if it sends a ping within 15 minutes from its time of death. - ALWAYS_REVIVE: A machine or process can always be revived. Requires a cull strategy of KEEP_DEAD.

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
value String
The underlying value of this enum member.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() String
toString() String
A string representation of this object.
override

Operators

operator ==(Object other) bool
The equality operator.
inherited