SceneTransitionPhase enum

Lifecycle of one scene transition: idle (no overlay, old/new scene interactive) → covering (fading a barrier in over the old scene) → loading (barrier up, showing progress) → revealing (fading the barrier back out over the new scene) → back to idle; or error instead of revealing if the load failed.

Inheritance
Available extensions

Values

idle → const SceneTransitionPhase
covering → const SceneTransitionPhase
loading → const SceneTransitionPhase
revealing → const SceneTransitionPhase
error → const SceneTransitionPhase

Properties

hashCode → int
The hash code for this object.
no setterinherited
index → int
A numeric identifier for the enumerated value.
no setterinherited
name → String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

values → const List<SceneTransitionPhase>
A constant List of the values in this enum, in order of their declaration.