core/prestige_service library
Classes
- PrestigeService
-
The classic idle/incremental-game "prestige"/"ascension" loop (Cookie
Clicker, Adventure Capitalist, ...): once primaryCurrency reaches
prestigeThreshold, the player can soft-reset softResetCurrencies
(wiped back to 0) in exchange for relicsPerPrestige of
metaCurrency — a currency that's NEVER soft-reset, and permanently
raises currentMultiplier via prestigeMultiplier (
economy_math.dart, the pure formula this andtool/economy_sim.dart's balancing simulator both call, so they can't silently drift apart).