GameEvent class abstract
Base type for every event flowing through a GameEventBus. Extend this
to add a new gameplay event — the bus itself never needs to change.
Deliberately a plain abstract class, not sealed: a sealed hierarchy
must live entirely inside this package, but a consuming game needs to
define its own event subtypes (e.g. EntityDefeated, LevelCompleted)
outside it.
- Implementers
Constructors
- GameEvent()
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited