WakeLockService class

Keeps the screen from auto-locking while enabled — wraps wakelock_plus with a persisted on/off preference (StorageKeys.wakeLockEnabled), the same shape as AudioManager's muted flag, so a consuming app can expose its own settings toggle instead of the kit unconditionally forcing the screen to stay on.

Defaults to true on first install (opt-out, not opt-in) — the classic casual-game expectation is that gameplay keeps the screen awake unless the player turns it off, matching what most casual/idle games ship with out of the box.

Inheritance
  • Object
  • GetLifeCycle
  • DisposableInterface
  • GetxService
  • WakeLockService

Constructors

WakeLockService()

Properties

enabled → RxBool
final
hashCode → int
The hash code for this object.
no setterinherited
initialized → bool
Checks whether the controller has already been initialized.
no setterinherited
isClosed → bool
Checks whether the controller has already been closed.
no setterinherited
onDelete → InternalFinalCallback<void>
Internal callback that starts the cycle of this controller.
finalinherited
onStart → InternalFinalCallback<void>
Called at the exact moment the widget is allocated in memory. It uses an internal "callable" type, to avoid any @overrides in subclases. This method should be internal and is required to define the lifetime cycle of the subclass.
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

$configureLifeCycle() → void
inherited
init() → Future<void>
Restores the saved preference and applies it to the real platform wakelock. Never throws — a platform with no wakelock support (e.g. some test environments) just leaves the screen's own timeout behavior alone.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onClose() → void
Called before onDelete method. onClose might be used to dispose resources used by the controller. Like closing events, or streams before the controller is destroyed. Or dispose objects that can potentially create some memory leaks, like TextEditingControllers, AnimationControllers. Might be useful as well to persist some data on disk.
override
onInit() → void
Called immediately after the widget is allocated in memory. You might use this to initialize something for the controller.
inherited
onReady() → void
Called 1 frame after onInit(). It is the perfect place to enter navigation events, like snackbar, dialogs, or a new route, or async request.
inherited
setEnabled(bool value) → Future<void>
toggle() → Future<void>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

maybe → WakeLockService?
Null-safe accessor for call sites that may run before/without this service registered (mirrors AudioManager.maybe).
no setter