RouletteController class
Controller for Roulette widget.
Roulette widget use RouletteController to control the rotate animation and Roulette's display RouletteGroup.
- Mixed in types
Constructors
- RouletteController({required RouletteGroup group, required TickerProvider vsync})
-
Create a new RouletteController instance.
group
is the RouletteGroup to display.vsync
is the TickerProvider to use for the animation.factory
Properties
-
animation
→ Animation<
double> -
Current rotate animation
no setter
- group ↔ RouletteGroup
-
Retrieve current displaying RouletteGroup
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasListeners → bool
-
Whether any listeners are currently registered.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
addListener(
VoidCallback listener) → void -
Register a closure to be called when the object changes.
inherited
-
dispose(
) → void -
Discards any resources used by the object. After this is called, the
object is not in a usable state and should be discarded (calls to
addListener will throw after the object is disposed).
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notifyListeners(
) → void -
Call all the registered listeners.
inherited
-
removeListener(
VoidCallback listener) → void -
Remove a previously registered closure from the list of closures that are
notified when the object changes.
inherited
-
resetAnimation(
) → void - Reset animation to initial state
-
rollTo(
int targetIndex, {Duration duration = defaultDuration, int minRotateCircles = defaultMinRotateCircles, bool clockwise = true, Curve? curve = Curves.fastOutSlowIn, double offset = 0}) → Future< void> -
Start an animation to
targetIndex
,targetIndex
item must be in group. Theduration
is the animation duration. Theclockwise
determin whether the animator should run in closewise didrection. ConfigminRotateCircles
to determine the minimum rotate before settle. Provide acurve
to update the animation curve. Provide aoffset
for roulette stop position, by default, 0 indicates the start of the part. -
stop(
{bool canceled = true}) → void - Stop current running animation
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited