ShaderUniformsBuilderImageExtension extension
Convenience texture and bulk merge helpers for ShaderUniformsBuilder.
Methods
-
addFloats(
Map< String, UniformValue> properties) → ShaderUniformsBuilder -
Available on ShaderUniformsBuilder, provided by the ShaderUniformsBuilderImageExtension extension
Adds each UniformValue.value inpropertiesas a float uniform. -
addFloatValues(
Map< String, double> properties) → ShaderUniformsBuilder -
Available on ShaderUniformsBuilder, provided by the ShaderUniformsBuilderImageExtension extension
Adds all key/value pairs inpropertiesas float uniforms. -
fromUniforms(
ShaderUniforms uniforms) → ShaderUniformsBuilder -
Available on ShaderUniformsBuilder, provided by the ShaderUniformsBuilderImageExtension extension
Deprecated alias for mergeFromUniforms. -
loadTextureAsset(
String name, String assetPath) → Future< bool> -
Available on ShaderUniformsBuilder, provided by the ShaderUniformsBuilderImageExtension extension
Loads an asset image and binds it tonameon success. -
loadTextureNetwork(
String name, String url) → Future< bool> -
Available on ShaderUniformsBuilder, provided by the ShaderUniformsBuilderImageExtension extension
Loads a network image and binds it tonameon success. -
mergeFromUniforms(
ShaderUniforms uniforms) → ShaderUniformsBuilder -
Available on ShaderUniformsBuilder, provided by the ShaderUniformsBuilderImageExtension extension
Merges floats and textures fromuniformsinto this builder.