rollapi library
This is the main file that exports all others
Import it like: "import 'package:rollapi/rollapi.dart' as roll;"
Classes
- Request
- Class representing a single request. All properties are immutable, and new states are emitted by stateStream
Enums
- RequestState
- This file contains enums etc to represent the state of the Request State of the request. Whether it's already finished, or waiting in a queue, etc
Constants
-
requestErrorStates
→ const List<
RequestState> - List of states which represent that request failed
-
requestWaitingStates
→ const List<
RequestState> - List of states which represent that request is waiting
Properties
Functions
-
getRandomNumber(
) → Future< int> - ![Chosen by a fair dice roll, guaranteed to be random](https://raw.githubusercontent.com/TheLastGimbus/rollapi_dart/master/images/xkcd_221_random_number.png]
-
isAvailable(
) → Future< bool> - Checks if instance under API_BASE_URL is available right now
-
makeRequest(
) → Future< Request> - Makes new requests
-
requestStateFromName(
String string) → RequestState -
stateStream(
String uuid) → Stream< MapEntry< RequestState, dynamic> > -
Stream of states for given
uuid
request. Can be useful for example for re-checking state after network loss. Otherwise just use makeRequest
Exceptions / Errors
- ApiException
- This file contains all the exceptions Generic exception that something messed up with API
- Represents that while the base URL is ping-able, the API backend is currently unavailable for some reason - for example, maintenance
- RateLimitException
- Represents that rate limit was exceeded and you need to wait to make new requests