rive_deferred library
Deferred recording. The factory wraps a native DeferredSession which is a rive::Factory, so file import records every resource instead of touching the driver. Attach the session to a RenderTexture to record and replay.
Functions
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deferredAttachedTexture(
Factory factory) → Object? - Tracked so owners can detach before the session dies.
-
deferredAutoAttach(
Factory factory) → bool - Whether the render box should attach this session itself.
-
deferredBoundToOneTexture(
Factory factory) → bool - Whether this session can only ever replay into one texture, so a second one has to be refused however distinct its content is.
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deferredSessionAddress(
Factory? factory) → int - The native session address; 0 when this is not a live session.
-
deferredThreadStats(
Factory factory) → ({int frames, int recordUs, int replayUs, int streamPeakBytes}) - Producer and consumer busy time since the last call, plus the largest stream any one of those frames recorded. Zeros when no deferred session is active. It is a high water mark sampled at snapshot rather than a live read, because a session's stream drains at the frame boundary.
-
enableDeferredAutoAttach(
Factory factory) → void -
makeDeferredRiveFactory(
) → Factory? - Create a deferred recording factory wrapping the process ore context, or null when unsupported. One per imported file, reusable across reloads.
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makeHeadlessDeferredFactory(
) → Factory? - A recording session with no real ore context and no GPU, so tests can exercise the deferred path type headlessly.
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setDeferredAttachedTexture(
Factory factory, Object? texture) → void -
setTextureDisplaying(
Artboard artboard, RenderTexture? texture) → void -
textureDisplaying(
Artboard artboard) → RenderTexture? -
The texture displaying
artboard, live or not. One artboard instance is one animation state, so only one texture may show it at a time.