AnyStateReference class abstract
Base class for StateReference and BoundStateReference.
This is used to ensure SetStateHandler's SetStateHandler.stateReference property can only hold a state reference.
- Inheritance
- Implementers
Constructors
-
AnyStateReference(List<
Object> parts) -
Abstract const constructor. This constructor enables subclasses to provide
const constructors so that they can be used in const expressions.
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
-
parts
→ List<
Object> -
The components of the reference. Each entry must be either a String (to
index into a DynamicMap) an integer (to index into a DynamicList).
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- source → SourceRange?
-
The source location that corresponds to this BlobNode, if known.
no setterinherited
Methods
-
associateSource(
SourceRange source) → void -
Assign a SourceRange to this BlobNode's
source
property.inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
propagateSource(
BlobNode? original) → void -
Assign another BlobNode's SourceRange to this BlobNode's source
property.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited