ResourceStateBuilder<T> class
A StatelessWidget that helps in building UI based on different states of a resource. This can be particularly useful in scenarios where the UI changes based on loading, error, success, or other states of a data fetch or operation.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- ResourceStateBuilder
Constructors
-
ResourceStateBuilder.new({required ResourceState<
T> resource, required Widget builder(BuildContext context, T value, Widget? child), Key? key, Widget? childErro, Widget? childWaiting, Widget? childEmpty, Widget? childLoading, bool keepAlive = true, Widget childDefault = const SizedBox.shrink(), bool ignoreEmpty = true, Widget? child}) -
const
Properties
- builder → Widget Function(BuildContext context, T value, Widget? child)
-
Function to build the UI for the 'SUCCESS' state. It provides the value of
the resource.
final
- child → Widget?
-
Customizable child widgets to display based on the different states.
final
- childDefault → Widget
-
Default widget to show when none of the states match.
final
- childEmpty → Widget?
-
final
- childErro → Widget?
-
final
- childLoading → Widget?
-
final
- childWaiting → Widget?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- ignoreEmpty → bool
-
If the widget should ignore the 'EMPTY_SUCCESS' state and use the provided
builder function.
final
- keepAlive → bool
-
If the widget should remain in memory when off-screen.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
resource
→ ResourceState<
T> -
Represents the current state of the resource.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited