ResourceState<S> class

Inheritance

Constructors

ResourceState.new({required S? data, required ResourceStateEnum state, Exception? error})
ResourceState.emptySuccess()
factory
ResourceState.error(Exception error)
factory
ResourceState.loading()
factory
ResourceState.success(S data)
factory
ResourceState.waiting()
factory

Properties

data ↔ S?
getter/setter pair
error Exception?
getter/setter pair
getData → S
no setter
hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
Whether any listeners are currently registered.
no setterinherited
isEmptySuccess bool
no setter
isError bool
no setter
isLoading bool
no setter
isSuccess bool
no setter
isWaiting bool
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
state ResourceStateEnum
no setter

Methods

add(S data, {bool notify = true}) → void
addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
beginWaiting() → void
dispose() → void
Discards any resources used by the object. After this is called, the object is not in a usable state and should be discarded (calls to addListener will throw after the object is disposed).
inherited
finishWaiting() → void
load(Future<S> future) Future<void>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
setError({Exception? error, ResourceStateEnum state = ResourceStateEnum.error, bool notify = true}) → void
setLoading({bool notify = true}) → void
setState({S? data, ResourceStateEnum state = ResourceStateEnum.success, Exception? error, bool notify = true}) → void
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited