RemixMenu<T> class
An overlay menu configured with trigger and item data. All styling is centralized in MenuStyler and passed directly to children.
Example
// Simple usage - controller created automatically
RemixMenu<String>(
trigger: RemixMenuTrigger(label: 'Options', icon: Icons.more_vert),
items: <RemixMenuItemData<String>>[
RemixMenuItem(value: 'copy', label: 'Copy', leadingIcon: Icons.copy),
RemixMenuItem(value: 'paste', label: 'Paste', leadingIcon: Icons.paste),
RemixMenuDivider(),
RemixMenuItem(value: 'delete', label: 'Delete', leadingIcon: Icons.delete),
],
onSelected: (value) => debugPrint('Selected: $value'),
)
// Advanced usage - provide controller for programmatic control
final menuController = MenuController();
RemixMenu<String>(
controller: menuController,
trigger: RemixMenuTrigger(label: 'Options'),
items: [...],
onSelected: (value) => debugPrint(value),
)
// Custom visual content — builder output must not be a nested button
RemixMenu<String>(
trigger: RemixMenuTrigger.builder(
label: 'Account menu',
builder: (context, state, defaultTrigger) => const Text('LF'),
),
items: [...],
)
// A real button as the trigger
RemixMenu<String>(
trigger: RemixMenuTrigger.control(
builder: (context, menu) => RemixButton(
label: 'Actions',
focusNode: menu.focusNode,
onPressed: menu.toggle,
),
),
items: [...],
)
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- RemixMenu
Constructors
-
RemixMenu({Key? key, required RemixMenuTrigger trigger, required List<
RemixMenuItemData< items, MenuController? controller, ValueChanged<T> >T> ? onSelected, VoidCallback? onOpen, VoidCallback? onClose, VoidCallback? onCanceled, RawMenuAnchorOpenRequestedCallback? onOpenRequested, RawMenuAnchorCloseRequestedCallback? onCloseRequested, bool consumeOutsideTaps = true, bool useRootOverlay = false, bool closeOnClickOutside = true, FocusNode? triggerFocusNode, OverlayPositionConfig positioning = const OverlayPositionConfig(), String? semanticLabel, bool excludeSemantics = false, MenuStyler style = const MenuStyler.create(), MenuSpec? styleSpec}) -
const
Properties
- closeOnClickOutside → bool
-
Whether taps outside the overlay close the menu.
final
- consumeOutsideTaps → bool
-
Whether outside taps on the trigger are consumed.
final
- controller → MenuController?
-
Optional controller for programmatic control of the menu state.
If not provided, an internal controller will be created automatically.
final
- excludeSemantics → bool
-
Whether to hide the menu trigger from the semantic tree.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
-
items
→ List<
RemixMenuItemData< T> > -
The declarative ordinary, compound, submenu, and divider data.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- onCanceled → VoidCallback?
-
Called when the menu closes without a selection.
final
- onClose → VoidCallback?
-
Called when the menu closes.
final
- onCloseRequested → RawMenuAnchorCloseRequestedCallback?
-
final
- onOpen → VoidCallback?
-
Called when the menu opens.
final
- onOpenRequested → RawMenuAnchorOpenRequestedCallback?
-
Open/close interceptors (for example, to drive animations).
final
-
onSelected
→ ValueChanged<
T> ? -
Called when an item is selected.
final
- positioning → OverlayPositionConfig
-
Overlay positioning configuration.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- semanticLabel → String?
-
The semantic label for the menu trigger.
final
- style → MenuStyler
-
The style configuration for the menu.
final
- styleSpec → MenuSpec?
-
Optional raw style spec that bypasses fluent style resolution.
final
- trigger → RemixMenuTrigger
-
Trigger configuration for the menu's button.
final
- triggerFocusNode → FocusNode?
-
Optional focus node for the trigger.
final
- useRootOverlay → bool
-
Whether to target the root overlay instead of the nearest ancestor.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< RemixMenu< T> > -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
-
styleFrom
→ MenuStyler Function({AnimationConfig? animation, MenuItemStyler? checkboxItem, RemixBoxEffectsMix? containerEffects, DividerStyler? divider, MenuItemStyler? item, WidgetModifierConfig? modifier, FlexBoxStyler? overlay, MenuItemStyler? radioItem, MenuTriggerStyler? trigger, List<
VariantStyle< ? variants})MenuSpec> > -
final