Session class Sync
An object encapsulating a synchronization session. Sessions represent the communication between the client (and a local Realm file on disk), and the server. Sessions are always created by the SDK and vended out through various APIs. The lifespans of sessions associated with Realms are managed automatically.
Properties
- connectionState → ConnectionState
-
The session’s current connection state. This is the physical state of the connection
and is different from the session's logical state, which is returned by state.
no setter
-
connectionStateChanges
→ Stream<
ConnectionStateChange> -
Gets a Stream of ConnectionState that can be used to be notified whenever the
connection state changes.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- realmPath → String
-
The on-disk path of the file backing the Realm this Session represents
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- state → SessionState
-
The session’s current state. This is different from connectionState since a
session may be active, even if the connection is disconnected (e.g. due to the device
being offline).
no setter
- user → User
-
The User that owns the Realm this Session is synchronizing.
no setter
Methods
-
getProgressStream(
ProgressDirection direction, ProgressMode mode) → Stream< SyncProgress> - Gets a Stream of SyncProgress that can be used to track upload or download progress.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
pause(
) → void - Pauses any synchronization with the server until the Realm is re-opened again after fully closing it or resume is called.
-
resume(
) → void - Attempts to resume the session and enable synchronization with the server. All sessions are active by default and calling this method is only necessary if pause was called previously.
-
toString(
) → String -
A string representation of this object.
inherited
-
waitForDownload(
[CancellationToken? cancellationToken]) → Future< void> -
Waits for the Session to finish all pending downloads.
An optional
cancellationToken
can be used to cancel the wait operation. -
waitForUpload(
[CancellationToken? cancellationToken]) → Future< void> -
Waits for the Session to finish all pending uploads.
An optional
cancellationToken
can be used to cancel the wait operation.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited