MultiReactiveBuilder class

A widget that observes changes in multiple reactive variables and triggers a rebuild when any variable changes.

MultiReactiveBuilder listens to a list of reactive variables and rebuilds whenever any of them changes. This is useful when your UI depends on multiple reactive state values.

Example:

final name = Reactive<String>('John');
final age = Reactive<int>(25);
final city = Reactive<String>('NYC');

MultiReactiveBuilder(
  reactives: [name, age, city],
  builder: (context) {
    return Text('${name.value}, ${age.value}, ${city.value}');
  },
  listener: () {
    debugPrint('One of the values changed');
  },
  buildWhen: () => age.value >= 18,  // Only rebuild when age >= 18
  listenWhen: () => name.value.isNotEmpty,  // Only listen when name is not empty
);
Inheritance

Constructors

MultiReactiveBuilder({Key? key, required List<Reactive> reactives, required Widget builder(BuildContext context), void listener()?, bool buildWhen()?, bool listenWhen()?})
Creates a MultiReactiveBuilder widget.
const

Properties

builder Widget Function(BuildContext context)
Builder function called whenever any reactive variable changes.
final
buildWhen bool Function()?
Optional condition to determine whether the widget should rebuild.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
listener → void Function()?
Optional listener function called whenever any reactive variable changes.
final
listenWhen bool Function()?
Optional condition to determine whether the listener should be invoked.
final
reactives List<Reactive>
The list of reactive variables to listen to for changes.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited