Simulate class
Event simulation interface.
Provides methods for each type of event that can be handled by a React component. All methods are used in the same way:
Simulate.{eventName}(Element node, Map eventData)
This should include all events documented at: https://reactjs.org/docs/events.html
Constructors
- Simulate()
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
animationEnd(
dynamic node, [Map? eventData]) → void -
animationIteration(
dynamic node, [Map? eventData]) → void -
animationStart(
dynamic node, [Map? eventData]) → void -
blur(
dynamic node, [Map? eventData]) → void -
change(
dynamic node, [Map? eventData]) → void -
click(
dynamic node, [Map? eventData]) → void -
compositionEnd(
dynamic node, [Map? eventData]) → void -
compositionStart(
dynamic node, [Map? eventData]) → void -
compositionUpdate(
dynamic node, [Map? eventData]) → void -
contextMenu(
dynamic node, [Map? eventData]) → void -
copy(
dynamic node, [Map? eventData]) → void -
cut(
dynamic node, [Map? eventData]) → void -
doubleClick(
dynamic node, [Map? eventData]) → void -
drag(
dynamic node, [Map? eventData]) → void -
dragEnd(
dynamic node, [Map? eventData]) → void -
dragEnter(
dynamic node, [Map? eventData]) → void -
dragExit(
dynamic node, [Map? eventData]) → void -
dragLeave(
dynamic node, [Map? eventData]) → void -
dragOver(
dynamic node, [Map? eventData]) → void -
dragStart(
dynamic node, [Map? eventData]) → void -
drop(
dynamic node, [Map? eventData]) → void -
focus(
dynamic node, [Map? eventData]) → void -
gotPointerCapture(
dynamic node, [Map? eventData]) → void -
input(
dynamic node, [Map? eventData]) → void -
keyDown(
dynamic node, [Map? eventData]) → void -
keyPress(
dynamic node, [Map? eventData]) → void -
keyUp(
dynamic node, [Map? eventData]) → void -
lostPointerCapture(
dynamic node, [Map? eventData]) → void -
mouseDown(
dynamic node, [Map? eventData]) → void -
mouseMove(
dynamic node, [Map? eventData]) → void -
mouseOut(
dynamic node, [Map? eventData]) → void -
mouseOver(
dynamic node, [Map? eventData]) → void -
mouseUp(
dynamic node, [Map? eventData]) → void -
paste(
dynamic node, [Map? eventData]) → void -
pointerCancel(
dynamic node, [Map? eventData]) → void -
pointerDown(
dynamic node, [Map? eventData]) → void -
pointerEnter(
dynamic node, [Map? eventData]) → void -
pointerLeave(
dynamic node, [Map? eventData]) → void -
pointerMove(
dynamic node, [Map? eventData]) → void -
pointerOut(
dynamic node, [Map? eventData]) → void -
pointerOver(
dynamic node, [Map? eventData]) → void -
pointerUp(
dynamic node, [Map? eventData]) → void -
scroll(
dynamic node, [Map? eventData]) → void -
submit(
dynamic node, [Map? eventData]) → void -
touchCancel(
dynamic node, [Map? eventData]) → void -
touchEnd(
dynamic node, [Map? eventData]) → void -
touchMove(
dynamic node, [Map? eventData]) → void -
touchStart(
dynamic node, [Map? eventData]) → void -
transitionEnd(
dynamic node, [Map? eventData]) → void -
wheel(
dynamic node, [Map? eventData]) → void