Simulate class

Event simulation interface.

Provides methods for each type of event that can be handled by a React component. All methods are used in the same way:

Simulate.{eventName}(Element node, Map eventData)

This should include all events documented at: https://reactjs.org/docs/events.html

Constructors

Simulate()

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

animationEnd(dynamic node, [Map? eventData]) → void
animationIteration(dynamic node, [Map? eventData]) → void
animationStart(dynamic node, [Map? eventData]) → void
blur(dynamic node, [Map? eventData]) → void
change(dynamic node, [Map? eventData]) → void
click(dynamic node, [Map? eventData]) → void
compositionEnd(dynamic node, [Map? eventData]) → void
compositionStart(dynamic node, [Map? eventData]) → void
compositionUpdate(dynamic node, [Map? eventData]) → void
contextMenu(dynamic node, [Map? eventData]) → void
copy(dynamic node, [Map? eventData]) → void
cut(dynamic node, [Map? eventData]) → void
doubleClick(dynamic node, [Map? eventData]) → void
drag(dynamic node, [Map? eventData]) → void
dragEnd(dynamic node, [Map? eventData]) → void
dragEnter(dynamic node, [Map? eventData]) → void
dragExit(dynamic node, [Map? eventData]) → void
dragLeave(dynamic node, [Map? eventData]) → void
dragOver(dynamic node, [Map? eventData]) → void
dragStart(dynamic node, [Map? eventData]) → void
drop(dynamic node, [Map? eventData]) → void
focus(dynamic node, [Map? eventData]) → void
gotPointerCapture(dynamic node, [Map? eventData]) → void
input(dynamic node, [Map? eventData]) → void
keyDown(dynamic node, [Map? eventData]) → void
keyPress(dynamic node, [Map? eventData]) → void
keyUp(dynamic node, [Map? eventData]) → void
lostPointerCapture(dynamic node, [Map? eventData]) → void
mouseDown(dynamic node, [Map? eventData]) → void
mouseMove(dynamic node, [Map? eventData]) → void
mouseOut(dynamic node, [Map? eventData]) → void
mouseOver(dynamic node, [Map? eventData]) → void
mouseUp(dynamic node, [Map? eventData]) → void
paste(dynamic node, [Map? eventData]) → void
pointerCancel(dynamic node, [Map? eventData]) → void
pointerDown(dynamic node, [Map? eventData]) → void
pointerEnter(dynamic node, [Map? eventData]) → void
pointerLeave(dynamic node, [Map? eventData]) → void
pointerMove(dynamic node, [Map? eventData]) → void
pointerOut(dynamic node, [Map? eventData]) → void
pointerOver(dynamic node, [Map? eventData]) → void
pointerUp(dynamic node, [Map? eventData]) → void
scroll(dynamic node, [Map? eventData]) → void
submit(dynamic node, [Map? eventData]) → void
touchCancel(dynamic node, [Map? eventData]) → void
touchEnd(dynamic node, [Map? eventData]) → void
touchMove(dynamic node, [Map? eventData]) → void
touchStart(dynamic node, [Map? eventData]) → void
transitionEnd(dynamic node, [Map? eventData]) → void
wheel(dynamic node, [Map? eventData]) → void