ModelD class

Model, meshes, materials and animation data

Inheritance

Constructors

ModelD({StructPointer<ModelD>? op, MatrixD? transform, List<MeshD>? meshes, List<MaterialD>? materials, List<int>? meshMaterial, ModelSkeletonD? skeleton, List<TransformD>? currentPose, List<MatrixD>? boneMatrices})
ModelD.zero()
factory

Properties

$state → RaylibTempStructState
Per-instance allocation state tracking slot keys, disposal, and identity.
finalinherited
boneMatrices ↔ StructLiveListStruct<MatrixD>
Bones animated transformation matrices
getter/setter pair
currentPose ↔ StructLiveListStruct<TransformD>
Current animation pose (Transform[])
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
materialCount ↔ int
Number of materials
getter/setter pair
materials ↔ StructLiveListStruct<MaterialD>
Materials array
getter/setter pair
meshCount ↔ int
Number of meshes
getter/setter pair
meshes ↔ StructLiveListStruct<MeshD>
Meshes array
getter/setter pair
meshMaterial ↔ StructLiveList<int, RInt>
Mesh material number
getter/setter pair
op ↔ StructPointer<ModelD>?
The C-owned or RaylibTemp-owned typed pointer for this struct, if any.
getter/setter pairinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
skeleton ↔ ModelSkeletonD
Skeleton for animation
getter/setter pair
structIsDisposed → bool
Whether structMarkDisposed has been called on this instance.
no setterinherited
structName → String
The Dart-side type name of this struct
no setterinherited
transform ↔ MatrixD
Local transform matrix
getter/setter pair

Methods

clone() → ModelD
Returns a deep copy of this instance, preserving op if present.
override
copy() → ModelD
Returns a deep copy of this instance without op.
inherited
getOp() → StructPointer<ModelD>
Returns op, throwing a descriptive StateError if unavailable or this instance RaylibTempStructState.isDisposed.
inherited
getOpAndDispose() → StructPointer<ModelD>
Returns op and immediately disposes this struct.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
setDart(ModelD o) → ModelD
Copies the fields of o into this instance.
override
signature() → String
Returns a human-readable representation of this struct.
override
structAllocateInto(RaylibTemp<RaylibBase> temp, MemoryPointer<RType> p, String key) → void
Allocates nested pointers into temp under key as needed.
override
structMarkDisposed() → void
Marks this instance as disposed and clears op.
inherited
structOnOp(void callback(StructPointer<ModelD> p)) → void
Calls callback with op if it is set, otherwise no-ops.
inherited
structReadFrom(MemoryPointer<RType> p) → void
override
structSetTag(String newTag) → ModelD
Sets RaylibTempStructState.tag to newTag.
inherited
structSyncFromMemory() → void
Syncs all fields from the memory. Requires op.
inherited
structSyncToMemory() → void
Syncs all fields to the memory. Requires op.
inherited
structWriteInto(MemoryPointer<RType> p) → void
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

field_boneMatrices → StructPointerArrayField<MatrixD, RStruct>
Field descriptor for boneMatrices.
final
field_currentPose → StructPointerArrayField<TransformD, RStruct>
Field descriptor for currentPose.
final
field_materialCount → StructValueField<int, RInt>
Field descriptor for materialCount.
final
field_materials → StructPointerArrayField<MaterialD, RStruct>
Field descriptor for materials.
final
field_meshCount → StructValueField<int, RInt>
Field descriptor for meshCount.
final
field_meshes → StructPointerArrayField<MeshD, RStruct>
Field descriptor for meshes.
final
field_meshMaterial → StructPointerArrayField<int, RInt>
Field descriptor for meshMaterial.
final
field_skeleton → StructValueField<ModelSkeletonD, RStruct>
Field descriptor for skeleton.
final
field_transform → StructValueField<MatrixD, RStruct>
Field descriptor for transform.
final
struct → StructType<ModelD>
Describes the raw memory layout, construction, and pointer representation of this struct type.
final
structLayout → StructLayout<ModelField>
Raw memory layout of this object.
final