RaylibRlglD class
- Inheritance
-
- Object
- RaylibModule<
Raylib> - RaylibRlglModuleBase<
Raylib, MatrixD, QuaternionD, RlDrawCallD, RlRenderBatchD, RlVertexBufferD, Vector3D, Vector4D> - RaylibRlglD
Constructors
- RaylibRlglD(Raylib rl)
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- RaylibCaptureIds → RaylibRlglModuleCaptureIds
-
Capture ID generator for pointer slots allocated by this module.
finalinherited
- RaylibDebugLabels → RaylibRlglModuleDebugLabels
-
Debug label generator for this module's function calls.
finalinherited
- rl → Raylib
-
finalinherited
- RL_BLEND_COLOR → int
-
See RaylibRlglConstants.RL_BLEND_COLOR.
no setterinherited
- RL_BLEND_DST_ALPHA → int
-
See RaylibRlglConstants.RL_BLEND_DST_ALPHA.
no setterinherited
- RL_BLEND_DST_RGB → int
-
See RaylibRlglConstants.RL_BLEND_DST_RGB.
no setterinherited
- RL_BLEND_EQUATION → int
-
See RaylibRlglConstants.RL_BLEND_EQUATION.
no setterinherited
- RL_BLEND_EQUATION_ALPHA → int
-
See RaylibRlglConstants.RL_BLEND_EQUATION_ALPHA.
no setterinherited
- RL_BLEND_EQUATION_RGB → int
-
See RaylibRlglConstants.RL_BLEND_EQUATION_RGB.
no setterinherited
- RL_BLEND_SRC_ALPHA → int
-
See RaylibRlglConstants.RL_BLEND_SRC_ALPHA.
no setterinherited
- RL_BLEND_SRC_RGB → int
-
See RaylibRlglConstants.RL_BLEND_SRC_RGB.
no setterinherited
- RL_COMPUTE_SHADER → int
-
See RaylibRlglConstants.RL_COMPUTE_SHADER.
no setterinherited
- RL_CONSTANT_ALPHA → int
-
See RaylibRlglConstants.RL_CONSTANT_ALPHA.
no setterinherited
- RL_CONSTANT_COLOR → int
-
See RaylibRlglConstants.RL_CONSTANT_COLOR.
no setterinherited
- RL_CULL_DISTANCE_FAR → double
-
See RaylibRlglConstants.RL_CULL_DISTANCE_FAR.
no setterinherited
- RL_CULL_DISTANCE_NEAR → double
-
See RaylibRlglConstants.RL_CULL_DISTANCE_NEAR.
no setterinherited
- RL_DEFAULT_BATCH_BUFFER_ELEMENTS → int
-
See RaylibRlglConstants.RL_DEFAULT_BATCH_BUFFER_ELEMENTS.
no setterinherited
- RL_DEFAULT_BATCH_BUFFERS → int
-
See RaylibRlglConstants.RL_DEFAULT_BATCH_BUFFERS.
no setterinherited
- RL_DEFAULT_BATCH_DRAWCALLS → int
-
See RaylibRlglConstants.RL_DEFAULT_BATCH_DRAWCALLS.
no setterinherited
- RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS → int
-
See RaylibRlglConstants.RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS.
no setterinherited
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS → int
-
See RaylibRlglConstants.RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS.
no setterinherited
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS → int
-
See RaylibRlglConstants.RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS.
no setterinherited
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR → int
-
See RaylibRlglConstants.RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR.
no setterinherited
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES → int
-
See RaylibRlglConstants.RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES.
no setterinherited
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL → int
-
See RaylibRlglConstants.RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL.
no setterinherited
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION → int
-
See RaylibRlglConstants.RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION.
no setterinherited
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT → int
-
See RaylibRlglConstants.RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT.
no setterinherited
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD → int
-
See RaylibRlglConstants.RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD.
no setterinherited
- RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 → int
-
See RaylibRlglConstants.RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2.
no setterinherited
- RL_DRAW_FRAMEBUFFER → int
-
See RaylibRlglConstants.RL_DRAW_FRAMEBUFFER.
no setterinherited
- RL_DST_ALPHA → int
-
See RaylibRlglConstants.RL_DST_ALPHA.
no setterinherited
- RL_DST_COLOR → int
-
See RaylibRlglConstants.RL_DST_COLOR.
no setterinherited
- RL_DYNAMIC_COPY → int
-
See RaylibRlglConstants.RL_DYNAMIC_COPY.
no setterinherited
- RL_DYNAMIC_DRAW → int
-
See RaylibRlglConstants.RL_DYNAMIC_DRAW.
no setterinherited
- RL_DYNAMIC_READ → int
-
See RaylibRlglConstants.RL_DYNAMIC_READ.
no setterinherited
- RL_FLOAT → int
-
See RaylibRlglConstants.RL_FLOAT.
no setterinherited
- RL_FRAGMENT_SHADER → int
-
See RaylibRlglConstants.RL_FRAGMENT_SHADER.
no setterinherited
- RL_FUNC_ADD → int
-
See RaylibRlglConstants.RL_FUNC_ADD.
no setterinherited
- RL_FUNC_REVERSE_SUBTRACT → int
-
See RaylibRlglConstants.RL_FUNC_REVERSE_SUBTRACT.
no setterinherited
- RL_FUNC_SUBTRACT → int
-
See RaylibRlglConstants.RL_FUNC_SUBTRACT.
no setterinherited
- RL_LINES → int
-
See RaylibRlglConstants.RL_LINES.
no setterinherited
- RL_MAX → int
-
See RaylibRlglConstants.RL_MAX.
no setterinherited
- RL_MAX_MATRIX_STACK_SIZE → int
-
See RaylibRlglConstants.RL_MAX_MATRIX_STACK_SIZE.
no setterinherited
- RL_MAX_SHADER_LOCATIONS → int
-
See RaylibRlglConstants.RL_MAX_SHADER_LOCATIONS.
no setterinherited
- RL_MIN → int
-
See RaylibRlglConstants.RL_MIN.
no setterinherited
- RL_MODELVIEW → int
-
See RaylibRlglConstants.RL_MODELVIEW.
no setterinherited
- RL_ONE → int
-
See RaylibRlglConstants.RL_ONE.
no setterinherited
- RL_ONE_MINUS_CONSTANT_ALPHA → int
-
See RaylibRlglConstants.RL_ONE_MINUS_CONSTANT_ALPHA.
no setterinherited
- RL_ONE_MINUS_CONSTANT_COLOR → int
-
See RaylibRlglConstants.RL_ONE_MINUS_CONSTANT_COLOR.
no setterinherited
- RL_ONE_MINUS_DST_ALPHA → int
-
See RaylibRlglConstants.RL_ONE_MINUS_DST_ALPHA.
no setterinherited
- RL_ONE_MINUS_DST_COLOR → int
-
See RaylibRlglConstants.RL_ONE_MINUS_DST_COLOR.
no setterinherited
- RL_ONE_MINUS_SRC_ALPHA → int
-
See RaylibRlglConstants.RL_ONE_MINUS_SRC_ALPHA.
no setterinherited
- RL_ONE_MINUS_SRC_COLOR → int
-
See RaylibRlglConstants.RL_ONE_MINUS_SRC_COLOR.
no setterinherited
- RL_PROJECTION → int
-
See RaylibRlglConstants.RL_PROJECTION.
no setterinherited
- RL_QUADS → int
-
See RaylibRlglConstants.RL_QUADS.
no setterinherited
- RL_READ_FRAMEBUFFER → int
-
See RaylibRlglConstants.RL_READ_FRAMEBUFFER.
no setterinherited
- RL_SHADER_LOC_MAP_DIFFUSE → int
-
See RaylibRlglConstants.RL_SHADER_LOC_MAP_DIFFUSE.
no setterinherited
- RL_SHADER_LOC_MAP_SPECULAR → int
-
See RaylibRlglConstants.RL_SHADER_LOC_MAP_SPECULAR.
no setterinherited
- RL_SRC_ALPHA → int
-
See RaylibRlglConstants.RL_SRC_ALPHA.
no setterinherited
- RL_SRC_ALPHA_SATURATE → int
-
See RaylibRlglConstants.RL_SRC_ALPHA_SATURATE.
no setterinherited
- RL_SRC_COLOR → int
-
See RaylibRlglConstants.RL_SRC_COLOR.
no setterinherited
- RL_STATIC_COPY → int
-
See RaylibRlglConstants.RL_STATIC_COPY.
no setterinherited
- RL_STATIC_DRAW → int
-
See RaylibRlglConstants.RL_STATIC_DRAW.
no setterinherited
- RL_STATIC_READ → int
-
See RaylibRlglConstants.RL_STATIC_READ.
no setterinherited
- RL_STREAM_COPY → int
-
See RaylibRlglConstants.RL_STREAM_COPY.
no setterinherited
- RL_STREAM_DRAW → int
-
See RaylibRlglConstants.RL_STREAM_DRAW.
no setterinherited
- RL_STREAM_READ → int
-
See RaylibRlglConstants.RL_STREAM_READ.
no setterinherited
- RL_TEXTURE → int
-
See RaylibRlglConstants.RL_TEXTURE.
no setterinherited
- RL_TEXTURE_FILTER_ANISOTROPIC → int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_ANISOTROPIC.
no setterinherited
- RL_TEXTURE_FILTER_LINEAR → int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_LINEAR.
no setterinherited
- RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST → int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST.
no setterinherited
- RL_TEXTURE_FILTER_MIP_LINEAR → int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_MIP_LINEAR.
no setterinherited
- RL_TEXTURE_FILTER_MIP_NEAREST → int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_MIP_NEAREST.
no setterinherited
- RL_TEXTURE_FILTER_NEAREST → int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_NEAREST.
no setterinherited
- RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR → int
-
See RaylibRlglConstants.RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR.
no setterinherited
- RL_TEXTURE_MAG_FILTER → int
-
See RaylibRlglConstants.RL_TEXTURE_MAG_FILTER.
no setterinherited
- RL_TEXTURE_MIN_FILTER → int
-
See RaylibRlglConstants.RL_TEXTURE_MIN_FILTER.
no setterinherited
- RL_TEXTURE_MIPMAP_BIAS_RATIO → int
-
See RaylibRlglConstants.RL_TEXTURE_MIPMAP_BIAS_RATIO.
no setterinherited
- RL_TEXTURE_WRAP_CLAMP → int
-
See RaylibRlglConstants.RL_TEXTURE_WRAP_CLAMP.
no setterinherited
- RL_TEXTURE_WRAP_MIRROR_CLAMP → int
-
See RaylibRlglConstants.RL_TEXTURE_WRAP_MIRROR_CLAMP.
no setterinherited
- RL_TEXTURE_WRAP_MIRROR_REPEAT → int
-
See RaylibRlglConstants.RL_TEXTURE_WRAP_MIRROR_REPEAT.
no setterinherited
- RL_TEXTURE_WRAP_REPEAT → int
-
See RaylibRlglConstants.RL_TEXTURE_WRAP_REPEAT.
no setterinherited
- RL_TEXTURE_WRAP_S → int
-
See RaylibRlglConstants.RL_TEXTURE_WRAP_S.
no setterinherited
- RL_TEXTURE_WRAP_T → int
-
See RaylibRlglConstants.RL_TEXTURE_WRAP_T.
no setterinherited
- RL_TRIANGLES → int
-
See RaylibRlglConstants.RL_TRIANGLES.
no setterinherited
- RL_UNSIGNED_BYTE → int
-
See RaylibRlglConstants.RL_UNSIGNED_BYTE.
no setterinherited
- RL_VERTEX_SHADER → int
-
See RaylibRlglConstants.RL_VERTEX_SHADER.
no setterinherited
- RL_ZERO → int
-
See RaylibRlglConstants.RL_ZERO.
no setterinherited
- RLGL_VERSION → String
-
See RaylibRlglConstants.RLGL_VERSION.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
debug(
bool v) → void -
Enables or disables debug logging for this module.
inherited
-
debugError(
String message) → void -
Logs
messageat error level if debug is enabled andmessagepasses all filters.inherited -
debugFilter(
bool filter(String)) → void -
Adds a predicate that gates debug output. Only messages satisfying at least one filter are logged.
inherited
-
debugInfo(
String message) → void -
Logs
messageat info level if debug is enabled andmessagepasses all filters.inherited -
debugTime(
bool v) → void -
Enables or disables per-call timing output alongside debug logs.
inherited
-
debugWarn(
String message) → void -
Logs
messageat warn level if debug is enabled andmessagepasses all filters.inherited -
disableSync<
T> (T f()) → T -
Executes
fwith RaylibTempBase syncing temporarily disabled, restoring the previous sync state afterward.inherited -
dispose(
) → void -
Calls all registered onDispose callbacks and clears them.
inherited
-
doLoad(
) → void -
Ensures load is called exactly once, regardless of how many times doLoad is invoked.
inherited
-
load(
) → void -
Override to perform one-time module initialization. Called by doLoad.
inherited
-
logError(
Object? message) → void -
inherited
-
logInfo(
Object? message) → void -
inherited
-
logWarn(
Object? message) → void -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onDispose(
void fn()) → void -
Registers
fnto be called when this module is disposed.inherited -
rlActiveDrawBuffers(
num count) → void -
override
-
rlActiveTextureSlot(
num slot) → void -
override
-
rlBegin(
RlDrawMode mode) → void -
override
-
rlBindFramebuffer(
num target, num framebuffer) → void -
override
-
rlBindImageTexture(
num id, num index, PixelFormat format, bool readonly) → void -
override
-
rlBindShaderBuffer(
num id, num index) → void -
override
-
rlBlitFramebuffer(
num srcX, num srcY, num srcWidth, num srcHeight, num dstX, num dstY, num dstWidth, num dstHeight, num bufferMask) → void -
override
-
rlCheckErrors(
) → void -
override
-
rlCheckRenderBatchLimit(
num vCount) → bool -
override
-
rlClearColor(
num r, num g, num b, num a) → void -
override
-
rlClearScreenBuffers(
) → void -
override
-
rlColor3f(
num x, num y, num z) → void -
override
-
rlColor4f(
num x, num y, num z, num w) → void -
override
-
rlColor4ub(
num r, num g, num b, num a) → void -
override
-
rlColorMask(
bool r, bool g, bool b, bool a) → void -
override
-
rlCompileShader(
String shaderCode, RlShaderType type) → int -
override
-
rlComputeShaderDispatch(
num groupX, num groupY, num groupZ) → void -
override
-
rlCopyShaderBuffer(
num destId, num srcId, num destOffset, num srcOffset, num count) → void -
override
-
rlCubemapParameters(
num id, num param, num value) → void -
override
-
rlDisableBackfaceCulling(
) → void -
override
-
rlDisableColorBlend(
) → void -
override
-
rlDisableDepthMask(
) → void -
override
-
rlDisableDepthTest(
) → void -
override
-
rlDisableFramebuffer(
) → void -
override
-
rlDisableScissorTest(
) → void -
override
-
rlDisableShader(
) → void -
override
-
rlDisableSmoothLines(
) → void -
override
-
rlDisableStereoRender(
) → void -
override
-
rlDisableTexture(
) → void -
override
-
rlDisableTextureCubemap(
) → void -
override
-
rlDisableVertexArray(
) → void -
override
-
rlDisableVertexAttribute(
num index) → void -
override
-
rlDisableVertexBuffer(
) → void -
override
-
rlDisableVertexBufferElement(
) → void -
override
-
rlDisableWireMode(
) → void -
override
-
rlDrawRenderBatch(
RlRenderBatchD batch) → void -
override
-
rlDrawRenderBatchActive(
) → void -
override
-
rlDrawVertexArray(
num offset, num count) → void -
override
-
rlDrawVertexArrayElements(
num offset, num count, Uint16List buffer) → void -
override
-
rlDrawVertexArrayElementsInstanced(
num offset, num count, Uint16List buffer, num instances) → void -
override
-
rlDrawVertexArrayInstanced(
num offset, num count, num instances) → void -
override
-
rlEnableBackfaceCulling(
) → void -
override
-
rlEnableColorBlend(
) → void -
override
-
rlEnableDepthMask(
) → void -
override
-
rlEnableDepthTest(
) → void -
override
-
rlEnableFramebuffer(
num id) → void -
override
-
rlEnablePointMode(
) → void -
override
-
rlEnableScissorTest(
) → void -
override
-
rlEnableShader(
num id) → void -
override
-
rlEnableSmoothLines(
) → void -
override
-
rlEnableStereoRender(
) → void -
override
-
rlEnableTexture(
num id) → void -
override
-
rlEnableTextureCubemap(
num id) → void -
override
-
rlEnableVertexArray(
num vaoId) → bool -
override
-
rlEnableVertexAttribute(
num index) → void -
override
-
rlEnableVertexBuffer(
num id) → void -
override
-
rlEnableVertexBufferElement(
num id) → void -
override
-
rlEnableWireMode(
) → void -
override
-
rlEnd(
) → void -
override
-
rlFramebufferAttach(
num fboId, num texId, RlFramebufferAttachType attachType, RlFramebufferAttachTextureType texType, num mipLevel) → void -
override
-
rlFramebufferComplete(
num id) → bool -
override
-
rlFrustum(
num left, num right, num bottom, num top, num znear, num zfar) → void -
override
-
rlGenTextureMipmaps(
num id, num width, num height, PixelFormat format) → int -
override
-
rlGetActiveFramebuffer(
) → int -
override
-
rlGetCullDistanceFar(
) → double -
override
-
rlGetCullDistanceNear(
) → double -
override
-
rlGetFramebufferHeight(
) → int -
override
-
rlGetFramebufferWidth(
) → int -
override
-
rlGetGlTextureFormats(
PixelFormat format) → (int, int, int) -
override
-
rlGetLineWidth(
) → double -
override
-
rlGetLocationAttrib(
num shaderId, String attribName) → int -
override
-
rlGetLocationUniform(
num shaderId, String uniformName) → int -
override
-
rlGetMatrixModelview(
) → MatrixD -
override
-
rlGetMatrixProjection(
) → MatrixD -
override
-
rlGetMatrixProjectionStereo(
num eye) → MatrixD -
override
-
rlGetMatrixTransform(
) → MatrixD -
override
-
rlGetMatrixViewOffsetStereo(
num eye) → MatrixD -
override
-
rlGetPixelFormatName(
PixelFormat format) → String -
override
-
rlGetShaderBufferSize(
num id) → int -
override
-
rlGetShaderIdDefault(
) → int -
override
-
rlGetShaderLocsDefault(
) → List< int> -
override
-
rlGetTextureIdDefault(
) → int -
override
-
rlGetVersion(
) → int -
override
-
rlglClose(
) → void -
override
-
rlglInit(
num width, num height) → void -
override
-
rlIsStereoRenderEnabled(
) → bool -
override
-
rlLoadComputeShaderProgram(
num shaderId) → int -
override
-
rlLoadDrawCube(
) → void -
override
-
rlLoadDrawQuad(
) → void -
override
-
rlLoadFramebuffer(
) → int -
override
-
rlLoadIdentity(
) → void -
override
-
rlLoadRenderBatch(
num numBuffers, num bufferElements) → RlRenderBatchD -
override
-
rlLoadShaderBuffer(
num size, TypedDataList? data, RlUsageHint? usageHint) → int -
override
-
rlLoadShaderCode(
String? vsCode, String? fsCode) → int -
override
-
rlLoadShaderProgram(
num vShaderId, num fShaderId) → int -
override
-
rlLoadTexture(
Uint8List? data, num width, num height, PixelFormat format, num mipmapCount) → int -
override
-
rlLoadTextureCubemap(
Uint8List? data, num size, PixelFormat format, num mipmapCount) → int -
override
-
rlLoadTextureDepth(
num width, num height, bool useRenderBuffer) → int -
override
-
rlLoadVertexArray(
) → int -
override
-
rlLoadVertexBuffer(
TypedDataList buffer, bool dynamic) → int -
override
-
rlLoadVertexBufferElement(
TypedDataList buffer, bool dynamic) → int -
override
-
rlMatrixMode(
RlMatrixMode mode) → void -
override
-
rlMultMatrixf(
List< double> matf) → void -
override
-
rlNormal3f(
num x, num y, num z) → void -
override
-
rlOrtho(
num left, num right, num bottom, num top, num znear, num zfar) → void -
override
-
rlPopMatrix(
) → void -
override
-
rlPushMatrix(
) → void -
override
-
rlReadScreenPixels(
num width, num height) → Uint8List -
override
-
rlReadShaderBuffer(
num id, num count, num offset) → Uint8List -
override
-
rlReadTexturePixels(
num id, num width, num height, PixelFormat format) → Uint8List -
override
-
rlRotatef(
num angle, num x, num y, num z) → void -
override
-
rlScalef(
num x, num y, num z) → void -
override
-
rlScissor(
num x, num y, num width, num height) → void -
override
-
rlSetBlendFactors(
num glSrcFactor, num glDstFactor, num glEquation) → void -
override
-
rlSetBlendFactorsSeparate(
num glSrcRGB, num glDstRGB, num glSrcAlpha, num glDstAlpha, num glEqRGB, num glEqAlpha) → void -
override
-
rlSetBlendMode(
BlendMode mode) → void -
override
-
rlSetClipPlanes(
num nearPlane, num farPlane) → void -
override
-
rlSetCullFace(
RlCullMode mode) → void -
override
-
rlSetFramebufferHeight(
num height) → void -
override
-
rlSetFramebufferWidth(
num width) → void -
override
-
rlSetLineWidth(
num width) → void -
override
-
rlSetMatrixModelview(
MatrixD view) → void -
override
-
rlSetMatrixProjection(
MatrixD proj) → void -
override
-
rlSetMatrixProjectionStereo(
MatrixD right, MatrixD left) → void -
override
-
rlSetMatrixViewOffsetStereo(
MatrixD right, MatrixD left) → void -
override
-
rlSetRenderBatchActive(
RlRenderBatchD batch) → void -
override
-
rlSetShader(
num id, List< int> locs) → void -
override
-
rlSetTexture(
num id) → void -
override
-
rlSetUniform(
num locIndex, TypedDataList value, RlShaderUniformDataType uniformType, num count) → void -
override
-
rlSetUniformMatrices(
num locIndex, List< MatrixD> mat) → void -
override
-
rlSetUniformMatrix(
num locIndex, MatrixD mat) → void -
override
-
rlSetUniformSampler(
num locIndex, num textureId) → void -
override
-
rlSetVertexAttribute(
num index, num compSize, num type, bool normalized, num stride, num offset) → void -
override
-
rlSetVertexAttributeDefault(
num locIndex, Float32List value, RlShaderAttributeDataType attribType) → void -
override
-
rlSetVertexAttributeDivisor(
num index, num divisor) → void -
override
-
rlTexCoord2f(
num x, num y) → void -
override
-
rlTextureParameters(
num id, num param, num value) → void -
override
-
rlTranslatef(
num x, num y, num z) → void -
override
-
rlUnloadFramebuffer(
num id) → void -
override
-
rlUnloadRenderBatch(
RlRenderBatchD batch) → void -
override
-
rlUnloadShaderBuffer(
num ssboId) → void -
override
-
rlUnloadShaderProgram(
num id) → void -
override
-
rlUnloadTexture(
num id) → void -
override
-
rlUnloadVertexArray(
num vaoId) → void -
override
-
rlUnloadVertexBuffer(
num vboId) → void -
override
-
rlUpdateShaderBuffer(
num id, TypedDataList data, num offset) → void -
override
-
rlUpdateTexture(
num id, num offsetX, num offsetY, num width, num height, PixelFormat format, Uint8List data) → void -
override
-
rlUpdateVertexBuffer(
num bufferId, TypedDataList data, num offset) → void -
override
-
rlUpdateVertexBufferElements(
num id, TypedDataList data, num offset) → void -
override
-
rlVertex2f(
num x, num y) → void -
override
-
rlVertex2i(
num x, num y) → void -
override
-
rlVertex3f(
num x, num y, num z) → void -
override
-
rlViewport(
num x, num y, num width, num height) → void -
override
-
run<
T> (String name(), T f()) → T -
Executes
f, logging its label (and optionally timing it) when debug is enabled and the label passes all filters.inherited -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited