GetCameraRight method
Implementation
@override
Vector3D GetCameraRight(
Camera3DD camera,
) => run(
() => RaylibDebugLabels.GetCameraRight(camera),
() => rl.Temp.Vector3$.Extract1(
(p) => rl.Camera.GetCameraRight.run2(
p.toJS,
rl.Temp.Camera3D$.Ref1(camera).toJS,
),
),
);