TransformSyncSystem<T extends App<T>> class
Methods
-
bookmarkState(String name)
→ AnySceneSystemSnapshot<T>
-
inherited
-
callback(void callback())
→ void
-
inherited
-
captureSnapshot()
→ AnySceneSystemSnapshot<T>
-
inherited
-
captureSnapshotAs<X extends S>()
→ X
-
inherited
-
clearEventHistory()
→ void
-
Clears history of recorded events.
inherited
-
clone<X extends E>([SceneSystemCloner<T>? cloner])
→ X
-
Produces a clone of this object.
inherited
-
cloneInto<X extends E>(X target, [SceneSystemCloner<T>? cloner])
→ X
-
inherited
-
createClone(SceneSystem<T> newInstance, [SceneSystemCloner<T>? cloner])
→ SceneSystem<T>
-
Override to customize how state is copied into
newInstance.
inherited
-
createInstance()
→ TransformSyncSystem<T>
-
Override to provide a fresh uninitialized instance of this type.
override
-
createSnapshot()
→ TransformSyncSystemSnapshot<T>
-
override
-
decVar<V extends num>(VarKey<V> key, [V? amount])
→ V
-
inherited
-
dispatch(Event<T> event, {EventScope scope = .local})
→ void
-
Dispatches an
event immediately and synchronously, bypassing the central event queue.
inherited
-
emit(Event<T> event, {EventScope scope = .local})
→ void
-
Queues an
event into the central application event queue for asynchronous processing.
inherited
-
getAncestors()
→ Iterable<ECSBase<T>>
-
Returns every ancestor of this component, from immediate parent up to the root.
inherited
-
getClones()
→ Iterable<SceneSystem<T>>
-
Returns all clones produced from this object.
inherited
-
getDepth()
→ int
-
Returns the depth/level in the hierarchy.
inherited
-
getOrSetVar<V>(VarKey<V> key, V fallback)
→ V
-
inherited
-
getParentAs<P extends ECSBase<T>>()
→ P?
-
Returns parent cast to
P, or null if the cast would fail.
inherited
-
getPath()
→ List<ECSBase<T>>
-
Returns the path from the root down to this one, inclusive.
inherited
-
getPersistableData({bool force = false})
→ MapData
-
inherited
-
getRecordedEvents({double? duration, ECSBase<T>? origin, bool filter(Event<T> event)?})
→ List<Event<T>>
-
Events dispatched within the last
duration sim-scaled seconds,
optionally filtered to a specific origin.
inherited
-
getVar<V>(VarKey<V> key)
→ V?
-
inherited
-
getVarSafe<V>(VarKey<V> key, V fallback)
→ V
-
inherited
-
hasParentOf<P extends ECSBase<T>>()
→ bool
-
Whether parent is of type
P.
inherited
-
hasVar(VarKey key)
→ bool
-
inherited
-
incVar<V extends num>(VarKey<V> key, [V? amount])
→ V
-
inherited
-
listenHandleInput(void fn(SceneSystem<T> self))
→ SceneSystem<T>
-
Registers
fn to be called during the input handling phase.
inherited
-
listenOnActivate(void fn(SceneSystem<T> self))
→ SceneSystem<T>
-
Registers
fn to be called whenever the active state changes.
inherited
-
listenOnAdd(void fn(SceneSystem<T> self, ECSBase<T> parent))
→ SceneSystem<T>
-
Registers
fn as an add listener.
inherited
-
listenOnAfterAdd(void fn(SceneSystem<T> self, ECSBase<T> parent))
→ SceneSystem<T>
-
Registers
fn as an after-add listener.
inherited
-
listenOnAfterClone(void fn(SceneSystem<T> copy, [SceneSystemCloner<T>? cloner]))
→ SceneSystem<T>
-
Registers
fn as an after-clone listener.
inherited
-
listenOnAfterRemove(void fn(SceneSystem<T> self))
→ SceneSystem<T>
-
Registers
fn as an after-remove listener.
inherited
-
listenOnBeforeAdd(bool fn(SceneSystem<T> self, ECSBase<T> parent))
→ SceneSystem<T>
-
Registers
fn as a before-add listener.
inherited
-
listenOnBeforeClone(bool fn(SceneSystem<T> copy, [SceneSystemCloner<T>? cloner]))
→ SceneSystem<T>
-
Registers
fn as a before-clone listener.
inherited
-
listenOnBeforeEvent(bool fn(SceneSystem<T> self, Event<T> event))
→ SceneSystem<T>
-
Registers
fn as a before-event listener.
inherited
-
listenOnBeforeEventRecorded(bool fn(SceneSystem<T> self, Event<T> event))
→ SceneSystem<T>
-
Registers
fn as a before-event-record listener.
inherited
-
listenOnBeforeRemove(bool fn(SceneSystem<T> self))
→ SceneSystem<T>
-
Registers
fn as a before-remove listener.
inherited
-
listenOnBeforeStorePersistable(bool fn(SceneSystem<T> self))
→ SceneSystem<T>
-
Registers
fn as a before-persistence listener.
inherited
-
listenOnBeginFrame(void fn(SceneSystem<T> self, double dt))
→ SceneSystem<T>
-
Registers
fn to be called at the start of each frame.
inherited
-
listenOnClone(void fn(SceneSystem<T> copy, [SceneSystemCloner<T>? cloner]))
→ SceneSystem<T>
-
Registers
fn as a clone listener.
inherited
-
listenOnDispose(void fn(SceneSystem<T> self))
→ SceneSystem<T>
-
Registers
fn to be called at the disposal of the owned ECS object.
inherited
-
listenOnEndFrame(void fn(SceneSystem<T> self, double dt))
→ SceneSystem<T>
-
Registers
fn to be called at the end of each frame.
inherited
-
listenOnEvent(void fn(SceneSystem<T> self, Event<T> event))
→ SceneSystem<T>
-
Registers
fn to be called for every incoming event.
inherited
-
listenOnEventRecorded(void fn(SceneSystem<T> self, Event<T> event))
→ SceneSystem<T>
-
Registers
fn to be called for every event recorded.
inherited
-
listenOnPostDraw(void fn(SceneSystem<T> self, double dt))
→ SceneSystem<T>
-
Registers
fn to be called after the draw phase each frame.
inherited
-
listenOnPostUpdate(void fn(SceneSystem<T> self, double dt))
→ SceneSystem<T>
-
Registers
fn to be called after the update phase each frame.
inherited
-
listenOnPreDraw(void fn(SceneSystem<T> self, double dt))
→ SceneSystem<T>
-
Registers
fn to be called before the draw phase each frame.
inherited
-
listenOnPreUpdate(void fn(SceneSystem<T> self, double dt))
→ SceneSystem<T>
-
Registers
fn to be called before the update phase each frame.
inherited
-
listenOnRemove(void fn(SceneSystem<T> self))
→ SceneSystem<T>
-
Registers
fn as a remove listener.
inherited
-
listenOnStorePersistable(MapData fn(SceneSystem<T> self, MapData data))
→ SceneSystem<T>
-
Registers
fn as an store persistable listener.
inherited
-
noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a nonexistent method or property is accessed.
inherited
-
onActivate()
→ void
-
Override to react when the active state changes.
inherited
-
onAdd(ECSBase<T> parent)
→ void
-
Override to react when the add is about to complete.
inherited
-
onAfterAdd(ECSBase<T> parent)
→ void
-
Override to react after the add has completed.
inherited
-
onAfterClone(SceneSystem<T> copy, [SceneSystemCloner<T>? cloner])
→ void
-
Override to react after cloning has completed.
inherited
-
onAfterRemove()
→ void
-
Override to react after removal has completed.
inherited
-
onBeforeAdd(ECSBase<T> parent)
→ bool
-
Override to cancel the add from within the class.
inherited
-
onBeforeClone(SceneSystem<T> copy, [SceneSystemCloner<T>? cloner])
→ bool
-
Override to cancel cloning from within the class.
inherited
-
onBeforeEvent(Event<T> event)
→ bool
-
Override to cancel an event handling from within the class.
inherited
-
onBeforeEventRecorded(Event<T> event)
→ bool
-
Override to cancel an event handling from within the class.
inherited
-
onBeforeRemove()
→ bool
-
Override to cancel removal from within the class.
inherited
-
onBeforeStorePersistable()
→ bool
-
Override to cancel the persistence from within the class.
inherited
-
onBeginFrame(double dt)
→ void
-
Override to react at the start of each frame.
inherited
-
onClone(SceneSystem<T> copy, [SceneSystemCloner<T>? cloner])
→ void
-
Override to react when cloning is about to complete.
inherited
-
onCloned(SceneSystem<T> original)
→ void
-
Called on the copy after cloning completes, with a reference to
original.
inherited
-
onDispose()
→ void
-
Override to react at the disposal.
inherited
-
onEndFrame(double dt)
→ void
-
Override to react at the end of each frame.
inherited
-
onEvent(Event<T> event)
→ void
-
Override to handle incoming events within the class.
inherited
-
onEventRecorded(Event<T> event)
→ void
-
Override to handle incoming events within the class.
inherited
-
onInput()
→ void
-
Override to handle input within the class.
inherited
-
onPostDraw(double dt)
→ void
-
Override to react after the draw phase each frame.
inherited
-
onPostUpdate(double dt)
→ void
-
Override to react after the update phase each frame.
inherited
-
onPreDraw(double dt)
→ void
-
Override to react before the draw phase each frame.
inherited
-
onPreUpdate(double dt)
→ void
-
Override to react before the update phase each frame.
override
-
onRemove()
→ void
-
Override to react when removal is about to complete.
inherited
-
onRestorePersistableData(MapTraversable data, {String? id})
→ void
-
Override to react during the restoration of persistable data.
inherited
-
onSelf(void fn(SceneSystem<T> self))
→ SceneSystem<T>
-
Calls
fn with self and returns self, for fluent chaining.
inherited
-
onStorePersistable(MapData data)
→ MapData
-
Override to react when the persistence is about to complete.
inherited
-
persistAutoLoad({int? slot})
→ void
-
inherited
-
persistAutoSave({required double interval, required int slots})
→ AnySceneSystemSnapshot<T>?
-
inherited
-
replayRecordedEvents({double? fromTime, ECSBase<T>? origin, bool filter(Event<T> event)?})
→ void
-
Re-dispatches events from
fromTime sim-scaled seconds ago to now.
inherited
-
restoreBookmarkedState(String name, {SnapshotMissingPolicy onMissing = .skip, })
→ void
-
inherited
-
restorePersistableData(MapTraversable data, {String? id})
→ void
-
inherited
-
restoreSnapshot(covariant AnySceneSystemSnapshot<T> snapshot)
→ void
-
inherited
-
run(Task<T> task)
→ void
-
inherited
-
setActive(bool active)
→ SceneSystem<T>
-
Sets the active state to
active and fires the activation hook.
inherited
-
setVar<V>(VarKey<V> key, V value)
→ SceneSystem<T>
-
inherited
-
storePersistable()
→ MapData?
-
inherited
-
task(Task<T> task)
→ void
-
inherited
-
toggleActive()
→ SceneSystem<T>
-
Toggles the active state and fires the activation hook.
inherited
-
toString()
→ String
-
A string representation of this object.
inherited
-
uniqKey(String key)
→ String
-
Returns a key namespaced to this object's namedId.
inherited
-
whenClone(SceneSystem<T> fn(SceneSystem<T> newInstance, [SceneSystemCloner<T>? cloner]))
→ SceneSystem<T>
-
Registers
fn as the clone factory, replacing the default clone behavior.
inherited
-
whenCloned(SceneSystem<T> fn(SceneSystem<T> self, SceneSystem<T> copy))
→ SceneSystem<T>
-
Registers
fn to run after the clone is produced.
inherited
-
whenCreateInstance(SceneSystem<T> fn(SceneSystem<T> self))
→ SceneSystem<T>
-
Registers
fn as the instance factory used during cloning.
inherited