RlVertexBufferD class

RLGL Vertex buffer

Inheritance

Constructors

RlVertexBufferD({StructPointer<RlVertexBufferD>? op, int elementCount = 0, List<double>? vertices, List<double>? texcoords, List<double>? normals, List<int>? colors, List<int>? indices, int vaoId = 0, List<int>? vboId})
RlVertexBufferD.zero()
factory

Properties

$state → RaylibTempStructState
Per-instance allocation state tracking slot keys, disposal, and identity.
finalinherited
colors ↔ StructLiveList<int, RUnsignedChar>
Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
getter/setter pair
colorsCount → int
Number of components in the colors buffer.
no setter
elementCount ↔ int
Number of elements in the buffer (QUADS)
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
indices ↔ StructLiveList<int, RTypeIntLike>
Vertex indices (in case vertex data comes indexed) (6 indices per quad)
getter/setter pair
indicesCount → int
Number of components in the indices buffer.
no setter
normals ↔ StructLiveList<double, RFloat>
Vertex normal (XYZ - 3 components per vertex) (shader-location = 2)
getter/setter pair
normalsCount → int
Number of components in the normals buffer.
no setter
op ↔ StructPointer<RlVertexBufferD>?
The C-owned or RaylibTemp-owned typed pointer for this struct, if any.
getter/setter pairinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
structIsDisposed → bool
Whether structMarkDisposed has been called on this instance.
no setterinherited
structName → String
The Dart-side type name of this struct
no setterinherited
texcoords ↔ StructLiveList<double, RFloat>
Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
getter/setter pair
texcoordsCount → int
Number of components in the texcoords buffer.
no setter
vaoId ↔ int
OpenGL Vertex Array Object id
getter/setter pair
vboId ↔ StructLiveList<int, RUnsignedInt>
OpenGL Vertex Buffer Objects id (5 types of vertex data)
getter/setter pair
vboIdCount → int
Number of components in the vboId array.
no setter
vertices ↔ StructLiveList<double, RFloat>
Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
getter/setter pair
verticesCount → int
Number of components in the vertices buffer.
no setter

Methods

clone() → RlVertexBufferD
Returns a deep copy of this instance, preserving op if present.
override
copy() → RlVertexBufferD
Returns a deep copy of this instance without op.
inherited
getOp() → StructPointer<RlVertexBufferD>
Returns op, throwing a descriptive StateError if unavailable or this instance RaylibTempStructState.isDisposed.
inherited
getOpAndDispose() → StructPointer<RlVertexBufferD>
Returns op and immediately disposes this struct.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
setDart(RlVertexBufferD o) → RlVertexBufferD
Copies the fields of o into this instance.
override
signature() → String
Returns a human-readable representation of this struct.
override
structAllocateInto(RaylibTemp<RaylibBase> temp, MemoryPointer<RType> p, String key) → void
Allocates nested pointers into temp under key as needed.
override
structMarkDisposed() → void
Marks this instance as disposed and clears op.
inherited
structOnOp(void callback(StructPointer<RlVertexBufferD> p)) → void
Calls callback with op if it is set, otherwise no-ops.
inherited
structReadFrom(MemoryPointer<RType> p) → void
override
structSetTag(String newTag) → RlVertexBufferD
Sets RaylibTempStructState.tag to newTag.
inherited
structSyncFromMemory() → void
Syncs all fields from the memory. Requires op.
inherited
structSyncToMemory() → void
Syncs all fields to the memory. Requires op.
inherited
structWriteInto(MemoryPointer<RType> p) → void
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

BASE_vboIdCount → int
Number of components in the vboId array.
no setter
field_colors → StructPointerArrayField<int, RUnsignedChar>
Field descriptor for colors.
final
field_elementCount → StructValueField<int, RInt>
Field descriptor for elementCount.
final
field_indices → StructPointerArrayField<int, RTypeIntLike>
Field descriptor for indices.
final
field_normals → StructPointerArrayField<double, RFloat>
Field descriptor for normals.
final
field_texcoords → StructPointerArrayField<double, RFloat>
Field descriptor for texcoords.
final
field_vaoId → StructValueField<int, RUnsignedInt>
Field descriptor for vaoId.
final
field_vboId → StructValueField<List<int>, RArray<RUnsignedInt>>
Field descriptor for vboId.
final
field_vertices → StructPointerArrayField<double, RFloat>
Field descriptor for vertices.
final
struct → StructType<RlVertexBufferD>
Describes the raw memory layout, construction, and pointer representation of this struct type.
final
structLayout → StructLayout<RlVertexBufferField>
Raw memory layout of this object.
final

Static Methods

BASE_colorsCount(int elementCount) → int
Number of components in the colors buffer.
BASE_indicesCount(int elementCount) → int
Number of components in the indices buffer.
BASE_normalsCount(int elementCount) → int
Number of components in the normals buffer.
BASE_texcoordsCount(int elementCount) → int
Number of components in the texcoords buffer.
BASE_verticesCount(int elementCount) → int
Number of components in the vertices buffer.