GetSplinePointBasis function
Implementation
Vector2 GetSplinePointBasis(
Vector2 p1,
Vector2 p2,
Vector2 p3,
Vector2 p4,
double t,
) => _module.GetSplinePointBasis(p1, p2, p3, p4, t);
Vector2 GetSplinePointBasis(
Vector2 p1,
Vector2 p2,
Vector2 p3,
Vector2 p4,
double t,
) => _module.GetSplinePointBasis(p1, p2, p3, p4, t);