GetWorldToScreenEx function

Vector2 GetWorldToScreenEx(
  1. Vector3 position,
  2. Camera3D camera,
  3. num width,
  4. num height,
)

Implementation

Vector2 GetWorldToScreenEx(
  Vector3 position,
  Camera3D camera,
  num width,
  num height,
) => _module.GetWorldToScreenEx(position, camera, width, height);