GetWorldToScreenEx method
Get size position for a 3d world space position
Implementation
Vector2 GetWorldToScreenEx(
Vector3 position,
Camera3D camera,
num width,
num height,
) => run(
() => _debugLabels.GetWorldToScreenEx(position, camera, width, height),
() => _flat.GetWorldToScreenEx(
position,
camera,
width.toInt(),
height.toInt(),
),
);