rlLoadTexture function
Implementation
int rlLoadTexture(
Pointer<Void> data,
int width,
int height,
int format,
int mipmapCount,
) => _module.rlLoadTexture(data, width, height, format, mipmapCount);
int rlLoadTexture(
Pointer<Void> data,
int width,
int height,
int format,
int mipmapCount,
) => _module.rlLoadTexture(data, width, height, format, mipmapCount);