rlLoadTexture method

int rlLoadTexture(
  1. Pointer<Void> data,
  2. int width,
  3. int height,
  4. int format,
  5. int mipmapCount,
)

Load texture data

Implementation

int rlLoadTexture(Pointer<Void> data, int width, int height, int format, int mipmapCount)
  => _rlLoadTexture(data, width, height, format, mipmapCount);