RlDrawCallD constructor
RlDrawCallD({})
Implementation
RlDrawCallD({
super.originalPointer,
int mode = 0,
int vertexCount = 0,
int vertexAlignment = 0,
int textureId = 0,
}) :
_mode = mode,
_vertexCount = vertexCount,
_vertexAlignment = vertexAlignment,
_textureId = textureId;