rlSetUniformMatrix method
Implementation
@override
void rlSetUniformMatrix(
num locIndex,
MatrixD mat,
) => run(
() => RaylibDebugLabels.rlSetUniformMatrix(locIndex, mat),
() => rl.Rlgl.rlSetUniformMatrix(
locIndex.toInt(),
rl.Temp.Matrix$.Ref1(mat).ref,
),
);