rlLoadTextureDepth method
Implementation
@override
int rlLoadTextureDepth(
num width,
num height,
bool useRenderBuffer,
) => run(
() => RaylibDebugLabels.rlLoadTextureDepth(width, height, useRenderBuffer),
() => rl.Rlgl.rlLoadTextureDepth(
width.toInt(),
height.toInt(),
useRenderBuffer,
),
);