rlGetMatrixProjectionStereo method
Implementation
@override
MatrixD rlGetMatrixProjectionStereo(
num eye,
) => run(
() => RaylibDebugLabels.rlGetMatrixProjectionStereo(eye),
() => rl.Rlgl.rlGetMatrixProjectionStereo(eye.toInt()).toD(),
);
@override
MatrixD rlGetMatrixProjectionStereo(
num eye,
) => run(
() => RaylibDebugLabels.rlGetMatrixProjectionStereo(eye),
() => rl.Rlgl.rlGetMatrixProjectionStereo(eye.toInt()).toD(),
);