UpdateCameraPro method
void
UpdateCameraPro()
override
Implementation
@override
void UpdateCameraPro(
Camera3DD camera,
Vector3D movement,
Vector3D rotation,
num zoom,
) => run(
() => RaylibDebugLabels.UpdateCameraPro(camera, movement, rotation, zoom),
() => rl.Temp.Camera3D$.RefUpdate1(camera,
(p) => rl.Core.UpdateCameraPro(
p,
rl.Temp.Vector3$.Ref1(movement).ref,
rl.Temp.Vector3$.Ref2(rotation).ref,
zoom.toDouble(),
),
),
);