UnloadShader method

  1. @override
void UnloadShader(
  1. ShaderD shader
)
override

Implementation

@override
void UnloadShader(
  ShaderD shader,
) => run(
  () => RaylibDebugLabels.UnloadShader(shader),
  () => rl.Core.UnloadShader(
    shader.getOriginalPointerAndDispose().ref,
  ),
);