SetTextureWrap method
Implementation
@override
void SetTextureWrap(
TextureD texture,
TextureWrap wrap,
) => run(
() => RaylibDebugLabels.SetTextureWrap(texture, wrap),
() => rl.Temp.Texture$.RefUpdate1(texture,
(p) => rl.Core.SetTextureWrap(
p.ref,
wrap.value,
),
),
);