SetTextureWrap method

  1. @override
void SetTextureWrap(
  1. TextureD texture,
  2. TextureWrap wrap
)
override

Implementation

@override
void SetTextureWrap(
  TextureD texture,
  TextureWrap wrap,
) => run(
  () => RaylibDebugLabels.SetTextureWrap(texture, wrap),
  () => rl.Temp.Texture$.RefUpdate1(texture,
    (p) => rl.Core.SetTextureWrap(
      p.ref,
      wrap.value,
    ),
  ),
);