SetGamepadVibration method
void
SetGamepadVibration()
override
Implementation
@override
void SetGamepadVibration(
num gamepad,
num leftMotor,
num rightMotor,
num duration,
) => run(
() => RaylibDebugLabels.SetGamepadVibration(gamepad, leftMotor, rightMotor, duration),
() => rl.Core.SetGamepadVibration(
gamepad.toInt(),
leftMotor.toDouble(),
rightMotor.toDouble(),
duration.toDouble(),
),
);