SetGamepadVibration method

  1. @override
void SetGamepadVibration(
  1. num gamepad,
  2. num leftMotor,
  3. num rightMotor,
  4. num duration,
)
override

Implementation

@override
void SetGamepadVibration(
  num gamepad,
  num leftMotor,
  num rightMotor,
  num duration,
) => run(
  () => RaylibDebugLabels.SetGamepadVibration(gamepad, leftMotor, rightMotor, duration),
  () => rl.Core.SetGamepadVibration(
    gamepad.toInt(),
    leftMotor.toDouble(),
    rightMotor.toDouble(),
    duration.toDouble(),
  ),
);