LoadTextureFromImage method
Implementation
@override
TextureD LoadTextureFromImage(
ImageD image,
) => run(
() => RaylibDebugLabels.LoadTextureFromImage(image),
() => rl.Temp.Texture$.RefCapture(
RaylibCaptureIds.LoadTextureFromImage(image),
(_) => rl.Core.LoadTextureFromImage(
rl.Temp.Image$.Ref1(image).ref,
),
),
);