LoadTextureFromImage method

  1. @override
TextureD LoadTextureFromImage(
  1. ImageD image
)
override

Implementation

@override
TextureD LoadTextureFromImage(
  ImageD image,
) => run(
  () => RaylibDebugLabels.LoadTextureFromImage(image),
  () => rl.Temp.Texture$.RefCapture(
    RaylibCaptureIds.LoadTextureFromImage(image),
    (_) => rl.Core.LoadTextureFromImage(
      rl.Temp.Image$.Ref1(image).ref,
    ),
  ),
);