LoadTexture method

  1. @override
TextureD LoadTexture(
  1. String fileName
)
override

Implementation

@override
TextureD LoadTexture(
  String fileName,
) => run(
  () => RaylibDebugLabels.LoadTexture(fileName),
  () => rl.Temp.Texture$.RefCapture(
    RaylibCaptureIds.LoadTexture(fileName),
    (_) => rl.Core.LoadTexture(
      rl.Temp.String$.ValueOrNull(fileName),
    ),
  ),
);