LoadTexture method
Implementation
@override
TextureD LoadTexture(
String fileName,
) => run(
() => RaylibDebugLabels.LoadTexture(fileName),
() => rl.Temp.Texture$.RefCapture(
RaylibCaptureIds.LoadTexture(fileName),
(_) => rl.Core.LoadTexture(
rl.Temp.String$.ValueOrNull(fileName),
),
),
);