LoadRenderTexture method

  1. @override
RenderTextureD LoadRenderTexture(
  1. num width,
  2. num height
)
override

Implementation

@override
RenderTextureD LoadRenderTexture(
  num width,
  num height,
) => run(
  () => RaylibDebugLabels.LoadRenderTexture(width, height),
  () => rl.Temp.RenderTexture$.RefCapture(
    RaylibCaptureIds.LoadRenderTexture(width, height),
    (_) => rl.Core.LoadRenderTexture(
      width.toInt(),
      height.toInt(),
    ),
  ),
);