LoadImageFromTexture method

  1. @override
ImageD LoadImageFromTexture(
  1. TextureD texture
)
override

Implementation

@override
ImageD LoadImageFromTexture(
  TextureD texture,
) => run(
  () => RaylibDebugLabels.LoadImageFromTexture(texture),
  () => rl.Temp.Image$.RefCapture(
    RaylibCaptureIds.LoadImageFromTexture(texture),
    (_) => rl.Core.LoadImageFromTexture(
      rl.Temp.Texture$.Ref1(texture).ref,
    ),
  ),
);