LoadImageAnimFromMemory method
Implementation
@override
ImageD LoadImageAnimFromMemory(
String fileType,
Uint8List fileData,
) => run(
() => RaylibDebugLabels.LoadImageAnimFromMemory(fileType, fileData),
() {
final frames = rl.Temp.Int$.Ref1();
final image = rl.Temp.Image$.RefCapture(
RaylibCaptureIds.LoadImageAnimFromMemory(fileType, fileData),
(_) => rl.Core.LoadImageAnimFromMemory(
rl.Temp.String$.ValueOrNull(fileType),
rl.Temp.UnsignedChar$.Array(fileData),
fileData.length,
frames,
),
);
image.structUpdateFrameCount(frames.value);
return image;
},
);